Heya!
I made a game for Ludum Dare 35 called Ghost Bird. It has been my most popular project by far and I'm continuing to work on/remaking it into a full game!
It will be a 2D explorative platformer of some sort. probably metroidvania-esque. Might take inspiration from many places. Right now the idea for the game is in its infancy, but I'm getting a good hold on the visual style.
I plan on updating this devlog with progress of the game! Because I love reading these and I think it will be fun.
Play the original version here!This is the first version of the game, made for Ludum Dare 35 in 48 hours. Some progress gifs I posted got a lot of love (even from Mike Kasprzak himself!) and I'm really happy with the result. (We'll see if that persists when I find out the results in 2 days)
This is one of those gifs:
After publishing the game to LD I started messing around with a new visual effect:
I wanted tiles to fade out instead of just get smaller, and I loved how the effect turned out. The only issue I had was with the outside colors, because I didn’t want the tile silhouettes visible, and I couldn’t fade the grass textures to that purple. I should mention I’m constraining the game to a 24 color palette I made:

So I started to play around with a bunch of different outside color schemes:
A lot of these looked really cool, and gave me some great ideas, such as day/night/sunset settings, and also “invisible” blocks that you can only see the silhouettes of but can’t see when inside the light. But I still wanted the main or first part of the outside area to be the same as in the caves, and eventually came up with this color scheme:
The only issue i had with this is that It removes colors from the fadeout, because the tiles are blue and they fade to blue. So what I did is I remade the grass tiles so the base color is that darker green instead of that blue. (in the screenshot i just replaced the blue to green, the tiles are completely different now)
After posting about the new visual style to my tumblr, I got a couple complaints about it giving them headaches. Since the original Ludum Dare version also had multiple complaints from people mentioning it gave them headaches to look at, I started rethinking the design and working on a new one for those who are affected by it.
I nearly posted about this issue to these forums, but instead I reached out to one of the people who complained about it and asked for ideas to make it better for those people.
I got some really good ideas and after a few days ended up with this:
I posted this as well and many people thought this looked better and didn’t hurt their eyes.
From this I began actually adding content. The next thing I added was multiple light sources:
I also loved how this turned out. With this effect I am also able to specify individual intensities and sizes for each light.
And right now that’s all I have for the new version! Let me know what you think of it all if you’d like! I’ll be posting updates here

PS: the game is 640x480, these gifs are 540x480 because of tumblr’s post size. I may record them full-width to post here though later on
PPS: let me know about my formatting and such. This is my first time posting anything significant to these forums! Thanks