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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Play video in Unity (without MovieTexture)
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Gerrard
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« on: May 11, 2016, 07:20:35 AM »

Hello,

I'm working on a game called Pankapu, and we need to play fullscreen video during the game.
I tested MovieTexture but it display the video with a bad quality and a bad framerate.

I'm now looking for another solution to play videos.
As the game will be released on PC, Mac, Linux, PS4, XBOX ONE and Wii U (or maybe NX) I'm considering using Bink Video which seems to work with Unity.

Does anyone already use Bink Video in Unity ?
Or maybe there is another solution ?

Thanks a lot !
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krides
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« Reply #1 on: May 13, 2016, 06:30:28 AM »

Hi Gerrard,

MovieTexture is a total joke, we have the same problem in our game. I have just noticed this Unity Feedback thread, so it would appear that Unity does not support Bink video natively. https://feedback.unity3d.com/suggestions/bink-video-support

On the other hand, I can't seem to find the Asset Store page of the plugin. How exactly would you go about integrating Bink Video into Unity? Doesn't seem like an option to me. What am I not seeing?
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Polly
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« Reply #2 on: May 13, 2016, 06:39:53 AM »

Or maybe there is another solution ?

Sofdec2
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Gerrard
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« Reply #3 on: May 13, 2016, 06:56:39 AM »

Hi Gerrard,

MovieTexture is a total joke, we have the same problem in our game. I have just noticed this Unity Feedback thread, so it would appear that Unity does not support Bink video natively. https://feedback.unity3d.com/suggestions/bink-video-support

On the other hand, I can't seem to find the Asset Store page of the plugin. How exactly would you go about integrating Bink Video into Unity? Doesn't seem like an option to me. What am I not seeing?

Hi krides,

About the Unity integration of Bink, you need to contact Bink by mail, it's the only way to get it.
I did it, and we got an evaluation of the Bink SDK and it work like a charm.
What I don't know is the price of the license. I'm still in touch with them to see if we can afford it...
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Gerrard
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« Reply #4 on: May 13, 2016, 06:57:08 AM »


Thanks, i'll take a look at this !
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krides
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« Reply #5 on: May 15, 2016, 07:07:41 AM »

Hi krides,

About the Unity integration of Bink, you need to contact Bink by mail, it's the only way to get it.
I did it, and we got an evaluation of the Bink SDK and it work like a charm.
What I don't know is the price of the license. I'm still in touch with them to see if we can afford it...

Oh, I see! You know what? I'll shoot them an email right now. If price info isn't confidential, please post it here.

UPD: Okay, I got the license agreement, and the extended trial is $1000, so I'm guessing the full license costs even more than that.
« Last Edit: May 17, 2016, 12:48:43 AM by krides » Logged

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krides
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« Reply #6 on: May 18, 2016, 09:02:52 AM »

$4500 for indies, $8000 for AAA. Per platform.
« Last Edit: May 18, 2016, 09:15:00 AM by krides » Logged

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digitalgibs
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« Reply #7 on: May 20, 2016, 05:45:52 PM »

You can always invest some time into writing your own encoder and decoder.  Ive written RoQ decoders for Unity and used ffmpeg to convert the videos.  You probably cant use RoQ for a commercial product since the hell hounds of Zenimax would rain fire on you but if it interests you, you can look at various video formats for inspiration.  Even some hybrid of mjpeg might work for your needs..
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