Hello everyone, this is my first post here and I hope i'll become a regular in this forum
I'm currently
making trying to make a 2D pixelly platformer, which would be my first game, and I'm currently having hard time with making art, especially the sprites of buildings or such things.
I've done some "concept art" by sketching on paper, and i've numerized the result, but now i'm kinda stuck because I have no idea how to make a sprite from the sketch.
I've already done some sprites, but basically up to a size of 64x64 px, the sprites i'd like to make would require to be around 500*500 pixels and i'm not sure how to handle this task, dealing with a pixel-wise precision being quite hard as it's hard to actually see what you are doing with a sprte of this size
I've searched a bit but I havent found any tutorial/ tips on how to realize a building sprite with quite a big size.
Therefore i'm humbly asking for some tips, techniques or whatever to help me overcoming this problem...
For reference, here's the scanned concept :
and the "best" result i've got so far
, quite awful isn't it...
There's nothing to say about the result other than it's...ugly.
The issue is that i have NO idea on how to tackle the problem, i'm not an artist
per-se (i'm the so-so dev doing shitty art kind of guy :p ) so i'm not really knowledgeable about techniques and stuff, so any help will be welcome :D
Thank you in advance