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1349313 Posts in 62046 Topics- by 53725 Members - Latest Member: simplicitydown

October 17, 2018, 03:35:58 PM

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TIGSource ForumsCommunityDevLogsThe Siege and the Sandfox
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Author Topic: The Siege and the Sandfox  (Read 9239 times)
OllyOllyBennett
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« Reply #80 on: April 20, 2018, 04:10:00 AM »

Our latest Dev stream is now on our YouTube channel:

https://www.youtube.com/watch?v=wGrnBSwIm8U&feature=youtu.be






Don't forget that we now have a Discord server. Join it here.  Shocked

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Calibanul
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« Reply #81 on: May 15, 2018, 09:30:42 PM »

may I ask how you achieved those light shafts (god rays) in UE4 ?

You have a cone with texture and Fresnel or actual light?

Thanks
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OllyOllyBennett
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« Reply #82 on: May 23, 2018, 04:04:08 AM »

may I ask how you achieved those light shafts (god rays) in UE4 ?

You have a cone with texture and Fresnel or actual light?

Thanks
Currently it's just a sprite, with a custom material that sines one texture on top of another, with a spot light in front of it.
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crwilso
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« Reply #83 on: July 20, 2018, 01:09:51 AM »

Hello everyone, just popping out from my cave to let you know our latest livestream is now up on YouTube! We focus on some changes to our ladders and pillars as well as some more art polish. Do let us know if you have any questions Smiley




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crwilso
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« Reply #84 on: July 27, 2018, 01:50:28 PM »

We finally updated our gameplay trailer today Smiley



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crwilso
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« Reply #85 on: September 10, 2018, 10:46:41 AM »

Me again!

We made a video demonstrating some of our recent progress, and how that ties into the classic design elements of the Metroidvania



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