Hey Community!
I'm starting a series on building a full game from start to finish in Unreal Engine. This will definitely be a C++ focused series. We're aiming for AAA quality here, so there will be a ton of clever tricks along with a load of great resources as well.
http://www.indiegametutorial.comGame ConceptA wizard FPS game. Essentially, spells and powers instead of guns. The goal is to create an FPS that requires a little more strategy than simple run and gun along with the addition of some neat perks such as achievements, loot/gear to increase player stats, along with a single/co-op player campaign with a hidden questing process that allows you to unlock more levels and fight bosses. It'll be a fluid process and we'll document the changes as we go through the series.
ChannelsAnyway, if you find this useful or are interested in this series, please subscribe, post a comment, etc..
WebsiteTwitterYouTubeFacebookTwitch - Live Stream Usually 8am EST Weekdays. This will probably be pretty boring as I won't be talking much. Concentrating
Game Build Tutorials List1. Designing Our Game2. Choosing a Game Engine3. Intro to Unreal Engine4. Adding Character Movement and Mesh in C++Let me know if this is interesting and I'll continue to update as we go along. Thank you!