Looks like a fun project.
Interestingly, based on fond childhood experiences of assembling train tracks, I also had a similar idea. Though due to lack of time it is still being "postponed". However, if you finish your game then I may not even have to or might just contribute with a few models later.
I'm still on the fence with VR so a non-VR mode would be great. I could see myself both building a few tracks but am also interested just watching the trains go by and watch other people's tracks so if at least a "viewer" mode is available then I'll be happy.
Being able to ride a train is a great idea.
As for having objectives, that might be fun for some people and give them "more things to do" but I think that would distract from (what I imagine) the original idea of just building the tracks. Or perhaps having either both types of gameplays or separating each into a different game.
Actually, I started watching CobaltHusky93's video first and it was entertaining and exciting to see it from both a developer and player perspective whether certain things would work. For example, when certain pieces
actually snapped and when the tram reached the cross intersection and initially it didn't make it but later it did.
A few tips/suggestions:
-Object placement snapping: in many games if a certain object can be placed in a certain location, it either moves there or maybe a highlighted version is shown. Of course, this would only apply to certain situations, e.g. when you are continuing a track and not when placing the first track (unless there are actually only specific locations where you can place tracks)
-Jumpy camera. While it's not that much of an issue when watching the tram from the outside, being in a tram, especially when turning (e.g. CobaltHusky93's video) that jumpiness seemed considerable. Perhaps the rail cars that you can travel in can have their own physics body and a separate model that is used for display. That other model then could be positioned independently to still follow the physics body but have it's position and rotation modified to give a smoother ride.
I was going to suggest it but I see you already stared the "developer fun" montage.