ĐiệnWorlds is a management/sim/strategy game in which you place wires and other components to power houses and businesses, to (in turn) make money from them and (hopefully) make a profit. At its core, ĐiệnWorlds follows the rules of the cellular automaton
Wireworld (created by Brian Silverman in 1987). For flavor and for gameplay purposes, other rules and overarching mechanics have been added.
The game has a general "goal" of making money and avoiding high debt, but other than this, it invites the player to discover strategies, arrangements, and setups that work best in their situation. As the developer, I don't even know what kinds of strategies (if any) are "optimal" - but I think that an important element of what makes these types of games fun is this kind of exploration. The underlying Wireworld-like simulation is fun to interact with as well - I'd like to think the game has a certain mathematical "depth" to it. In general, testers have found both the game's micro- and macro- mechanics to be addicting and engaging.
IMPORTANT: This game has no tutorial. I would highly recommend reading the ĐiệnWorldsInstructions PDF, found in the main download .zip (or viewable at the link above) to learn how to play (at the very least, consult the "In-Game Controls" and "Starting your first game" sections).
Soundtrack: The soundtrack album
Electric Flora (by myself and F.T. Wyn) can be found at the following places:
SoundCloudYouTube (embedded below):
Other notes: ĐiệnWorlds is now mostly finished. Of course, bugfixes will warrant additional patches, and there may be future versions of the game if I think of additional features to add. Current version: v1_0_0b
For those with slower connections (or who might want a more lightweight download), I've uploaded a version without any music (which cuts the filesize from 97 MB to about 1.5 MB). This download is identical to v1_0_0b, except it lacks music (sound effects are still present, but you can mute them if you wish - see the manual). This "no music" version can be found at the appropriate link above, or at each of itch.io, GameJolt, and IndieDB alongside the main version.