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TIGSource ForumsCommunityDevLogsEda: a bonsai-growing game (Demo available!)
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Author Topic: Eda: a bonsai-growing game (Demo available!)  (Read 6728 times)
jctwood
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« Reply #20 on: June 07, 2016, 08:01:09 AM »

lovely lovely lovely that moon is just wonderful!
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alpha_rats
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« Reply #21 on: June 10, 2016, 03:01:52 AM »

lovely lovely lovely that moon is just wonderful!

Thank you! (:

A little gameplay video: the current state of the game



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« Reply #22 on: July 20, 2016, 06:28:19 AM »

Despite the lack of updates in the devlog, there has been some progress on Eda recently and the demo is now ready!
There are some performance problems with the web version, trying the desktop one is highly recommended.




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« Reply #23 on: August 08, 2016, 08:05:35 AM »

Reworking the UI


1. Getting rid of the text buttons on the main menu




2. A clearer selection screen

The preceding selection screen lacked coherence:

- the leaves were selected using arrows, while the pot and planter were changed by clicking on them
- cliking on the leaf icon would start growing the tree, which is not consistent with the click action on the planter/carpet

The buttons are also now bigger, to make them more adapted to mobile devices.




3. Mobile-first UI

- "Play" and "Randomize" buttons are added to the top-right of the screen, to allow the player to shuffle the different assets quickly and start the game directly.
- The player can also now grow a new tree from the top-right of the screen when playing.
- The "screenshot" button is now positioned on the toolshelf with the tree-shaping tools.




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« Reply #24 on: September 01, 2016, 07:36:55 AM »

Touch controls for the camera

- pinching to zoom in and out
- finger swipe to pan the camera around

The player can now access the tiniest branches easily and be more precise while shaping the tree.

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« Reply #25 on: September 01, 2016, 07:45:30 AM »

Started implementing leaf persistence

It's still not perfect but on the way!

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