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TIGSource ForumsCommunityDevLogsSuper Console Kid
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Author Topic: Super Console Kid  (Read 3301 times)
HelloComics
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« on: May 19, 2016, 08:54:16 AM »



Dragged into the digital world of video games.
A kid must fight his way through waves of enemies
with his powered sneakers.



I started this project in 2011, slowly working on it in my spare time. Now I'm dedicated full-time to finishing it. I'm working on single screen scenes with enemy waves, similar to Curses 'N Chaos, but would like to expand the game with more traditional platform levels in the future. The game has similarities with Downwell and an unusual control scheme similar to Flappy Bird, as weird as that sounds Smiley Note that, even though I'm inspired by those games, they didn't exist when I started this project so I strive to make Super Console Kid it's own original game.


Animated GIFs


Title screen

Jump on enemies. Try not to touch the ground

Weapon power ups

Craft your powered sneakers


Development Videos

I make video diaries to document the game's progress.
Here's the latest entry:





« Last Edit: November 11, 2016, 04:07:57 AM by HelloComics » Logged

flipswitchx
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« Reply #1 on: May 19, 2016, 09:07:06 AM »

Excellent style in the colors and characters and special effects (basically everything)  Addicted Kiss
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purplemonkey
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« Reply #2 on: May 19, 2016, 09:12:25 AM »

You've managed to capture that old-school feel while keeping things fresh at the same time. Looks and sounds great! Hand Clap
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Alec S.
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« Reply #3 on: May 19, 2016, 10:06:10 AM »

Looks great!  I really like the keep-off-the-ground element of it.
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KaiTheSpy
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« Reply #4 on: May 19, 2016, 05:57:33 PM »

This is looking even better than the last time I saw it on Youtube Smiley
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i am a 14 year old loser who sort of knows how to program
maruki
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« Reply #5 on: May 20, 2016, 10:35:26 AM »

This looks so cool and fun! And it'll be even cooler now that you get to work on it full-time :D
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HelloComics
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« Reply #6 on: November 20, 2016, 12:24:29 PM »

It's been a while. I've been steadily working on the game.
I've changed direction a bit. Instead of just enemy arenas, the game is now a full-fledged high speed platformer with scrolling levels with an emphasis on managing your jump energy, maintaning your combo, and collecting "bits".
Here's some of the most important things I've been working on:

  • Vertical scrolling levels
  • New dynamic camera
  • New HUD
  • Improved sprites
  • New collectible coins (called bits in game)
  • Interactive elements on the title screen
  • Fully configurable controls for keyboard and gamepad
  • Language options (English & Spanish with more being added)
  • New intro animation

Updated player and enemies
WIP game intro

New vertical scrolling levels


Title screen with on screen controls
Full keyboard and gamepad configuration


Daily Twitch Stream

I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

Daily gamedev stream on Twitch
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