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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)What to use for game development in C++
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Snakey
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« Reply #20 on: April 06, 2009, 02:27:20 PM »

Quote
Yeah, for tools wxWidgets is a great C++ library.
I actually use it for building game engines as well as their tool set.
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AaronAardvark
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« Reply #21 on: April 06, 2009, 02:37:22 PM »

Mattias' Pixie Game Engine seems very clean and easy to use.  If you read his blog, you'll get an idea of what he's shooting for with it, and I wholeheartedly recommend it.

I'm in the process of porting it to Linux, but it's not there yet.

It's also public domain - which is totally awesome.
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hexageek
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« Reply #22 on: April 06, 2009, 10:31:13 PM »

Mattias' Pixie Game Engine seems very clean and easy to use.  If you read his blog, you'll get an idea of what he's shooting for with it, and I wholeheartedly recommend it.

I'm in the process of porting it to Linux, but it's not there yet.

It's also public domain - which is totally awesome.

considering that it uses directx, you can check winelib-dev d3d headers to see if they already implemented opengl wrappers for the parts you need Well, hello there!
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gnat
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« Reply #23 on: April 07, 2009, 12:09:39 AM »

considering that it uses directx, you can check winelib-dev d3d headers to see if they already implemented opengl wrappers for the parts you need Well, hello there!

That is a potentially awesome, certainly underutilized solution.
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hexageek
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« Reply #24 on: April 07, 2009, 02:40:09 AM »

considering that it uses directx, you can check winelib-dev d3d headers to see if they already implemented opengl wrappers for the parts you need Well, hello there!

That is a potentially awesome, certainly underutilized solution.

wine team wants to port the d3d as a separate lib but so far no one did the job. I successfully ported few applications with it. some of them only took a recompile. but most of the time replacing the window and input handling helps a lot (which is really simple considering that SDL can be used almost on any project).
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Frog
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« Reply #25 on: April 07, 2009, 03:03:13 AM »

As far as I'm aware you can't do DirectX on a mac.
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hexageek
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« Reply #26 on: April 07, 2009, 03:19:00 AM »

As far as I'm aware you can't do DirectX on a mac.

linux can't either Smiley It's an opengl wrapper. I'm pretty sure there exist a wine port for mac.
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eddietree
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« Reply #27 on: April 07, 2009, 11:44:22 PM »

SDL. Simple, flexible, stable and the perfect solution for 2D games..

You can also bind with OpenGL if you want that 3D love.
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Shuger
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« Reply #28 on: April 09, 2009, 06:56:35 AM »

I also recommend SDL. It's not that hard and with many people using it, it's easy to find help. SDL_image allows you to load multiple image formats, which is usefull. It also makes using OpenGL a lot easier, which you may want to try later on. The only disadvantage i find is non-intuitive audio support.
As for sources:
Lazy Foo has all you need to get started.
And if you want to check some details or additionsal info:  reference pages
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