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PetSkull
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« Reply #221 on: January 16, 2018, 03:50:19 AM » |
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Congratulations! Best of luck with the release
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bombjack
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« Reply #222 on: January 16, 2018, 05:19:25 AM » |
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congrats
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Josh Bossie
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« Reply #224 on: January 16, 2018, 08:44:16 PM » |
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I am so god damned hyped for this. So proud and happy for you! YEAR OF THE MONSTERS, BABY!!
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foofter
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« Reply #225 on: January 17, 2018, 04:34:10 AM » |
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foofter
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« Reply #226 on: January 26, 2018, 03:29:42 PM » |
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Taking the Global Game Jam weekend to do some final polish on the game. I made sure the music fades in and out more smoothly, and now am giving all dialogue in the game one last proofreading. Some players found actual grammar mistakes - embarrassing!! But I also just wanna make dialogue as trim as possible while still being evocative. I also brushed up the monster intro cards and am sharing one each day on Twitter in the less than two weeks remaining till release (!!!).
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Josh Bossie
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« Reply #227 on: January 26, 2018, 06:10:34 PM » |
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I think it was Jelly Pot's face - specifically his nose - when I first fell in love with your cast of monsters <3
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foofter
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« Reply #228 on: January 27, 2018, 01:05:18 AM » |
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I think it was Jelly Pot's face - specifically his nose - when I first fell in love with your cast of monsters <3
Haha wow thank you! That's really specific. I'm glad I could make such a lovable nose!
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foofter
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« Reply #229 on: February 01, 2018, 08:30:03 AM » |
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vitorlanna
Level 1
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« Reply #230 on: February 04, 2018, 10:53:31 AM » |
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Monster Garden is officially done!!! Now to apply some polish here and there before February 8th!
hey congratz! =D Good luck with the launch! (and about the "cosmic brain" meme, third panel - hey, so that's how you look without the beanie! haha) So will you have a post-morten after launch talking about what worked / what didn't and all?
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foofter
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« Reply #231 on: February 04, 2018, 11:14:03 AM » |
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hey congratz! =D Good luck with the launch!
(and about the "cosmic brain" meme, third panel - hey, so that's how you look without the beanie! haha)
So will you have a post-morten after launch talking about what worked / what didn't and all?
You mean about marketing? I guess! First I need to crash for a few days.... hehe. But stay functional during and after release to address any bugs/issues. And lol @ the beanie. Yup!
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foofter
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« Reply #232 on: February 05, 2018, 04:25:47 PM » |
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Wow I found a gamebreaking bug in addition to lots of tiny things discovered by playing the game in crazy ways I assume almost no one ever would... And lots of little things that always bugged me but I never fixed...until now. So phew. Feelin' pretty ready for Thursday!
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Josh Bossie
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« Reply #233 on: February 06, 2018, 10:48:04 PM » |
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I hope you're pumped, dude, because I am.
Always a fun feeling knocking out a gamebreaker this close to the finish line. I had a release once where it was super stable and clean days before, so I decided to do some experimentation with a few systems, and ended up releasing a crash-ridden monstrosity (but not the good kind) instead. I won't be making that mistake again
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sheep herd
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« Reply #234 on: February 07, 2018, 12:32:34 PM » |
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ur on super bunnyhop, gz
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foofter
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« Reply #235 on: February 07, 2018, 04:10:01 PM » |
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ur on super bunnyhop, gz
Wowzah! Glad I sent him that email! Here's the link if anyone's curious: https://www.youtube.com/watch?v=emvJxRFeuYg&feature=youtu.be&t=1m7sNow I just gotta somehow go to sleep so I can wake up and release my game tomorrow! (Actually planning to wait till evening around 6PM to release, though.)
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stuffedwombat
Level 0
I make video games
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« Reply #236 on: February 07, 2018, 06:58:29 PM » |
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congratulations! I hope it works out well for you
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foofter
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« Reply #237 on: February 08, 2018, 02:57:13 AM » |
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nkm
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« Reply #239 on: February 08, 2018, 11:26:45 AM » |
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Congrats!
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