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TIGSource ForumsCommunityTownhallMonster Garden
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foofter
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« Reply #240 on: February 08, 2018, 12:04:14 PM »

Congrats!  Beer!

Thanks!

I was also really lucky to have an article on Destructoid today that does a great job describing what the game is about:
https://www.destructoid.com/monster-garden-is-about-goofy-creatures-and-growing-friendships-486226.phtml
 Smiley
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foofter
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« Reply #241 on: February 12, 2018, 03:13:57 PM »

Just so you know, you apparently need 10 ratings on Steam in order for an overall rating to appear instead of just "this game has no reviews." So now it is "Positive," but I don't know how many you need to get to "Very Positive" or "Overwhelmingly positive" - I'm guessing a lot more!

I also realized that two achievements weren't triggering, and another major achievement (getting the special ending with Foofter!) wasn't even included at all. Woops! So I fixed that plus a few things I noticed when I watching a Let's Play of the game, and made the first update.

Also, I guess most people know this, but Steam traffic seems to be all about the tags. Most of my traffic comes from tag pages ("RPG," "walking simulator," etc.), according to Steam's analytics page. So make sure to tag your game with anything suitable you can think of. Then I guess the most frequently tagged tags are used as the official ones displayed on the main screen. One of mine is "Dating Sim," which isn't exactly accurate, but the others are, at least.

 Gomez Gomez Gomez

EDIT: Woops, it's not tags but "Other Product Pages" that most traffic comes from. But tag pages are a good bit, too! Who knows what it all means!
« Last Edit: February 12, 2018, 04:45:13 PM by foofter » Logged


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foofter
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« Reply #242 on: February 23, 2018, 05:35:59 AM »

In case anyone was wondering, I found out that you need 50 reviews to qualify for "very positive" (or "very negative for that matter).

Now I'm kinda wishing I hadn't handed out so many Steam keys, because I have 27 reviews, but only 19 count because 8 were by people who received keys. Shocked
Anyway, only 31 more positive reviews to go!  Well, hello there!

Now I'd like to move on to a new project, but there's a game jam tomorrow so I think I'll play around with Visual Novel software and make a quiz that tells you which of the 15 Monster Garden monsters you are. And then translate the whole thing into Japanese since I'm moving to Japan. It'll be broken, wonky Japanese, but maybe it'll feel like the English version of JRPGs back in the day where it's kinda off but strangely lovable...which is the desired vibe of the whole game, actually, sooo...maybe it's just right! :D
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foofter
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« Reply #243 on: March 08, 2018, 01:20:24 PM »

I made a new trailer since the old one said "coming February 8th" and had footage that isn't even in the final game.

https://www.youtube.com/watch?v=2pRv3EpK_XE&feature=youtu.be

Also, I think watching Let's Plays is the best form of testing since you get to hear the internal monologue of someone playing for the first time. Whenever I watch one I notice at least three things I wanna change!  Gomez
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« Reply #244 on: March 08, 2018, 08:02:29 PM »

I like it! Short and sweet, just like your game.

I bought it at launch but still haven't gotten around to playing it (sorry...), but I really should!
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foofter
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« Reply #245 on: March 09, 2018, 01:34:27 AM »

I like it! Short and sweet, just like your game.

I bought it at launch but still haven't gotten around to playing it (sorry...), but I really should!

Well, I'd love to hear what you think about it when you get a chance! Wink And thanks for checking out the trailer.  Gomez EDIT: And for buying the game!  Wink
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foofter
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« Reply #246 on: May 07, 2018, 10:14:49 PM »

I made a browser game using dating sim software "Tyrano Builder" to give people a (free) taste of Monster Garden's style.

I'm gonna share it on Twitter etc. this weekend during Bit Summit, but I could use feedback! (It's a short, simple quiz to find your "monster match").

http://wzackw.com/wp-content/uploads/2016/03/MonsterMatch




Big question: How laggy is it? For me it's slow enough that I would wonder if it was frozen...

Speaking of Bit Summit, is anyone else gonna be there?  Gomez Gomez
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foofter
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« Reply #247 on: May 23, 2018, 04:52:25 AM »

Wow, I was totally caught off guard the day before my birthday with a feature on pcgamer.com:

https://www.pcgamer.com/monster-garden-is-a-combat-free-rpg-about-how-to-be-an-emotionally-stable-adult/?utm_content=buffer65f70&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw

It turns out the author was someone who's been following Monster Garden on Twitter for awhile but I didn't realize they wrote for pcgamer! I guess it goes to show it's worth being active on Twitter. Smiley

And what a nice and thorough review! I think the author "got" the game more than any other reviewer has so far. Smiley
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foofter
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« Reply #248 on: September 06, 2018, 10:21:28 PM »

It's been so long since I posted here. I missed TIGSource!

Monster Garden was accepted to be exhibited at Busan Indie Connect, which was exciting and kinda shocking since it's the first festival that was ever interested.
(It's been at "Open Screens" at A MAZE and a similar "anyone can show your game" casual affair at IndieCade, but never the MAIN EXHIBITION BIG TIME!!!)

So I got the first two levels/seedlings translated into Korean, and in the process realized that the whole game is 30,000 words long...  Shocked Shocked Woopsie I wrote a novel!

Most of the text is in level three and the endings, since those involve the most talking AND the most variation depending on who's in your party. So just the first two seedlings was relatively small and cheap. Someday I hope to afford translating the whole game into evvvvvery language! #Dreamy (I'm still planning to do my own awkward bad Japanese translation, just so I can release it in Japanese at least.)

Anywho, here's a screenshot of the Korean version:

The translator was awesome and helpful, so lemme know if you need a Korean translator and I'll recommend him!

And here are all the hand-crafted business cards I made for BIC:

Only 60 of them! That might not be enough for four days of exhibiting, but I like making them special and unique.  Smiley

I'll report back afterwards!  Gomez Gomez
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« Reply #249 on: September 07, 2018, 01:02:43 AM »

Love the cards ! The monsters are cute =D
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foofter
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« Reply #250 on: September 07, 2018, 02:42:37 AM »

Love the cards ! The monsters are cute =D

Thanks! Some are from the game, some are characters I've been drawing lately, and some are random and unique to the cards! Smiley
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« Reply #251 on: September 12, 2018, 02:55:59 AM »

Something crazy happened on Twitter yesterday when I mentioned the idea of "healing" as a genre for games and wanting more of them.

https://twitter.com/williamzwood/status/1039062614687416320

I'm starting to think the best description of Monster Garden is a "30-minute healing game"...but that sounds a bit serious, so I'd like to add the word light-hearted or playful in there somewhere...

I don't know. But people shared so many personal stories about games they find healing -- lots of good recommendations to look into!  Gomez Gomez
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foofter
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« Reply #252 on: October 06, 2018, 11:59:50 PM »

Monster Garden was nominated for "Excellence in Experimental" at Busan Indie Connect! The festival was a lot of fun, and they even printed a huge wall poster for the booth that I got to keep! :D

Here's my booth:
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« Reply #253 on: October 08, 2018, 03:41:25 AM »

Nice game from the best event :D
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foofter
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« Reply #254 on: December 01, 2018, 09:42:26 PM »

Nice game from the best event :D

Haha, thanks! Were you there?
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« Reply #255 on: January 04, 2019, 06:01:07 AM »

I always thought 2018 was gonna be the Year of the Monster...and it turns out it was, according to this article on Rock Paper Shotgun!

https://www.rockpapershotgun.com/2019/01/01/why-do-we-love-smooching-monsters/

The author mentions Monster Garden and my article about monster love in there, too! :D
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foofter
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« Reply #256 on: May 27, 2019, 04:22:23 AM »

I submitted my game to Bit Summit (the big indie game festival of Japan in Kyoto) last year and got rejected, but this year it was accepted! (Probably because I've been working on a Japanese translation.)

So yay! It's this weekend.

I'm translating it myself since it's 30,000 words and I can't afford to pay someone else to do it, BUT I'm also saying it's like the poorly translated English versions of JRPGs in the 90s, only poorly translated into Japanese since Japanese players missed out on that experience in the 90s.

Is that a stretch? IDK, but I honestly believe there is something great about slightly off, mysteriously unnatural language.

Here's the Japanese trailer!


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« Reply #257 on: July 01, 2019, 06:45:14 AM »

Monster Garden was selected as one of the Top Ten Games of Bit Summit by IndieGame.com!



It was a blast and I got positive feedback on my Japanese translation, basically that it was weird and funny - just as I'd hoped!  Gomez Gomez Gomez
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« Reply #258 on: July 19, 2019, 09:51:05 PM »

After BitSummit I did an interview with IndieGamesPlus about my game and the idea of "healing games."

It was a lot of fun to do and just went up today!
https://indiegamesplus.com/2019/07/monster-garden-developer-talks-about-the-healing-power-of-play
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