Hibbe: Thanks very much for the feedback! You were by no means too negative. Letting me know your overall opinion at the end was very kind
.
1-b:For the most part people have complained this boss is too easy, and I've actually been considering adding more attacks/variety to make it more interesting. I don't plan to make it harder, though, it's only the first boss.
Avoiding holes and jumping a lot seem to be necessary skills for enjoying this game, so this early "tutorial" on those strikes me as pretty important. I could add some lower terrain off to the side to make recovering from running into holes easier, though! I'll investigate that option. I'll also look into having the suit suggest "jumping around a lot" on respawn.
on improving dialog:I believe I've already made some improvements to dialog in the later levels relative to what you're describing, but many of the end of the level "victory quips" are terribly drab/lame and I need to remove them. I also need to add many more (they're planned to be more level specific than they are now).
I mostly lean on fixbots being the wacky characters later in the game. Long player suit dialog will generally be pared down to more
stuff.
I am trying to lean away from bein' all shouty for the suit. Many of the fixbots already have that persona, and I expect many folks would be annoyed and exhausted by that kind of attitude doing a ride-along with them for the whole game. That's a very popular persona in media currently, but it's popular in a divisive way.