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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionINTER-GALACTIC JEWEL THIEVES [FINISHED]
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Author Topic: INTER-GALACTIC JEWEL THIEVES [FINISHED]  (Read 7353 times)
chuchino
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« on: April 06, 2009, 03:08:15 AM »

IJT is a arcadey bullet hell shmup in which you pilot a defenseless ship while destroying the enemies in its path from the cockpit of another ship above it. It's pretty short (3 levels) and unpolished, and I didn't have time to test it very thoroughly so the difficulty curve is wacky and there are probably a bunch of bugs I missed. But aside from all that stuff it's sort of fun I guess.

Here's a download link: http://chuchino.vgboy.com/IJT.zip
I suggest reading the readme before playing because some of the controls are not immediately apparent.

And here's a screenshot:


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Cymon
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« Reply #1 on: April 10, 2009, 11:21:20 AM »

bullethell fans rejoice.

Not as cockpitty as some of the others, but it okay.
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chuchino
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« Reply #2 on: April 12, 2009, 01:27:18 PM »

Yeah, if I ever get around to updating this I'll probably add some controls and buttons or something so it at least looks like you're in a cockpit. Right now it's more like an oversized HUD.
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trabitboy
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« Reply #3 on: April 15, 2009, 05:00:02 AM »

I found it quite satisfying I must say !
one gameplay thing that puzzled me : there's some kind of delay
when I fire , that prevents me from properly following the boss cat
head and target it continusouly .

apart from that , fun  Hand Thumbs Up Left
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chuchino
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« Reply #4 on: April 15, 2009, 11:49:25 AM »

There shouldn't be a delay when you fire, unless you're talking about when you hold down the mouse button. Clicking rapidly shoots weak spread-out shots but shoots them instantly, and holding it down shoots focused powerful shots with a slight delay between them.
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Pishtaco
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« Reply #5 on: April 27, 2009, 09:39:53 AM »

A fun diversion. The graphics and sound are weirdly compelling, like funny-tasting sweets.
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