The Seeker
Hello everyone!
Currently after 2 and a half months of developing The Seeker, I've reached a moment where I must ask You, good people from all over the world, to set which game elements should I keep and which to discard. Thus asking here for your most valued feedback that would conclude and shape the game to your suggestions.
About the game:
You, as the little abandoned drone called: The Seeker, are waken up many years after the Great Galactic War in a simple quest of finding your owner. This 3D Adventure/Horror game is inspired by Affordable Space Adventures, which was all about exploring in an unknown areas rather than just finishing the mare goal. Just like ASA, you have to avoid enemies, turrets, alarms and other things seeking to destroy you in this SCI-Fi environment.
Gameplay:Through the game you'll encounter various barriers; Other drones, alarm systems, etc. That will try to slice you in more pieces, the better. You, The Seeker, need
to find the exit out of this man made hell, you'll collect points, enjoy the scenery and the music that caputures the essence and the beauty of destruction intertwined
with human and robotic leftovers.
Video Trailer:
Download:
0.05
https://www.dropbox.com/s/w1fo8pueuf8v8k0/The_Seeker_005.rar?dl=0Controls (There is a tutorial in game):Basic and simple.
- W/S/A/D - To move
- Mouse click - To open doors
- Press F - Flashlight
- Press Q - Power Source (Green Light)
- Space - Decoy
Keep in mind: To successfully hide, you need to disable both your lights!
More Images: