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TIGSource ForumsJobsCollaborations[Rev-Share] 2D Pixel Artist Needed For Survival Game
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Author Topic: [Rev-Share] 2D Pixel Artist Needed For Survival Game  (Read 451 times)
Kakapio
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« on: May 26, 2016, 11:11:43 PM »

Hey guys!

I've been programming for about a year and a half now. I've been using Unity, and am at a point where I could essentially do anything reasonable (Nothing like procedurally generated terrain, yet). I've been working on a simple survival game. I was inspired by The Long Dark and Terraria. The goal is to survive for as long as possible. The enemies of the game are wildlife, such as wolves and bears. Supernatural creatures, such as sasquatch, may also be implemented later as bosses.

What I've done so far
*Implement movement
*Add knockback upon damage
*Add health system
*Add hunger system
*Add camera system
*Add time system (With framework for day/night cycle)

What will be done soon
*Slope system (To make it smoother)
*Weapon aim system
*Gun system
*Bow system
*Inventory system
*Basic crafting system


Please note there are other features, but these are the main ones I am focusing on developing as of now. I am in the U.S eastern time zone (-5:00) and would prefer for your time zone to be close to that.


« Last Edit: May 26, 2016, 11:28:42 PM by Ovicior » Logged

What will you make?

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