Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1355975 Posts in 62785 Topics- by 54577 Members - Latest Member: FayeHoward

February 17, 2019, 03:15:55 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeWhat should I call my game engine?
Poll
Question: ??
Macbeth - 8 (14.3%)
Game-o-Rama - 4 (7.1%)
Drugs - 9 (16.1%)
Dat Boi - 9 (16.1%)
Dairy - 3 (5.4%)
Heisenberg - 7 (12.5%)
Naruto Uzumaki Shippuden - 6 (10.7%)
Justice - 5 (8.9%)
The Spruce Moose - 3 (5.4%)
Project Realiti - 2 (3.6%)
Total Voters: 34

Pages: [1]
Print
Author Topic: What should I call my game engine?  (Read 1352 times)
sonder
Guest
« on: May 27, 2016, 06:04:59 AM »

My engine features (or will feature)

- Two dimensions
- Rapid just-in-time compilation
- Break-away tool design that doesn't lock you in
- Sprites, tilemaps, and layers
- XML
- Fast collision detection
- Physics
- Tiled support
- Mapped input
- A really really sweet scripting language
- Gigabytes of RAM
- Protection against the dark arts
« Last Edit: May 27, 2016, 08:57:59 AM by kidfingers » Logged
MYavuz
Level 0
**



View Profile
« Reply #1 on: May 31, 2016, 01:05:28 PM »

Well, it's hard to answer before using it for me... 
Logged
sonder
Guest
« Reply #2 on: May 31, 2016, 01:13:08 PM »

Well, it's hard to answer before using it for me... 

don't worry about it, this is a joke post.  my engine is far from being ready for release.
Logged
MYavuz
Level 0
**



View Profile
« Reply #3 on: June 01, 2016, 10:15:56 AM »

Oh, but it looked like a good idea...
Logged
sonder
Guest
« Reply #4 on: June 01, 2016, 10:17:11 AM »

Oh, but it looked like a good idea...

The feature list?  Oh, that's real.
Logged
GodBlessU
Level 0
**



View Profile WWW
« Reply #5 on: June 09, 2016, 02:19:20 PM »

oh shit waddup!
Logged

Finally creating something!

KrilltheKill
Level 0
**


Shiz


View Profile
« Reply #6 on: June 11, 2016, 08:01:27 AM »

schweet engine
Logged

Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #7 on: June 11, 2016, 05:08:00 PM »

Ib4 Copyright strikes
Logged
zebbi
Level 0
*


View Profile
« Reply #8 on: June 23, 2016, 12:21:26 PM »

oh shit waddup!
dis dat dem engine
Logged
PetterBergmar
Level 2
**


Animator by day, gamemaker by night. And fridays.


View Profile WWW
« Reply #9 on: July 03, 2016, 04:46:27 PM »

Drugs!!
Logged

Twitter: @pbergmar
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #10 on: October 24, 2016, 06:18:11 PM »

Your memes are rubbish.
Logged
WarpQueen
Level 0
***



View Profile WWW
« Reply #11 on: October 26, 2016, 01:09:26 AM »

Well, what are you calling your company? Usually, those names will be related.
Logged

theproof
Level 0
**


Nothing is impossible!


View Profile
« Reply #12 on: October 30, 2016, 09:39:37 PM »

My engine features (or will feature)

- Two dimensions
- Rapid just-in-time compilation
- Break-away tool design that doesn't lock you in
- Sprites, tilemaps, and layers
- XML
- Fast collision detection
- Physics
- Tiled support
- Mapped input
- A really really sweet scripting language
- Gigabytes of RAM
- Protection against the dark arts

Based on the fact, that your engine includes a.lot of fast and reactive stuff, call it

"Blink Engine"

like blinking with the eyes (would then be a great logo idea).

What do you think?
Logged

cheers & happy development,
TheProof
eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #13 on: November 07, 2016, 06:39:46 AM »

Game Meiquer: Redux
Logged

Yeah.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic