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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeWhat should I call my game engine?
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Macbeth - 8 (14.3%)
Game-o-Rama - 4 (7.1%)
Drugs - 9 (16.1%)
Dat Boi - 9 (16.1%)
Dairy - 3 (5.4%)
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Naruto Uzumaki Shippuden - 6 (10.7%)
Justice - 5 (8.9%)
The Spruce Moose - 3 (5.4%)
Project Realiti - 2 (3.6%)
Total Voters: 32

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Author Topic: What should I call my game engine?  (Read 2224 times)
sonder
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« on: May 27, 2016, 06:04:59 AM »

My engine features (or will feature)

- Two dimensions
- Rapid just-in-time compilation
- Break-away tool design that doesn't lock you in
- Sprites, tilemaps, and layers
- XML
- Fast collision detection
- Physics
- Tiled support
- Mapped input
- A really really sweet scripting language
- Gigabytes of RAM
- Protection against the dark arts
« Last Edit: May 27, 2016, 08:57:59 AM by kidfingers » Logged
MYavuz
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« Reply #1 on: May 31, 2016, 01:05:28 PM »

Well, it's hard to answer before using it for me... 
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sonder
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« Reply #2 on: May 31, 2016, 01:13:08 PM »

Well, it's hard to answer before using it for me... 

don't worry about it, this is a joke post.  my engine is far from being ready for release.
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MYavuz
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« Reply #3 on: June 01, 2016, 10:15:56 AM »

Oh, but it looked like a good idea...
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sonder
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« Reply #4 on: June 01, 2016, 10:17:11 AM »

Oh, but it looked like a good idea...

The feature list?  Oh, that's real.
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GodBlessU
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« Reply #5 on: June 09, 2016, 02:19:20 PM »

oh shit waddup!
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Finally creating something!

KrilltheKill
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Shiz


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« Reply #6 on: June 11, 2016, 08:01:27 AM »

schweet engine
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Whiteclaws
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#include <funny.h>


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« Reply #7 on: June 11, 2016, 05:08:00 PM »

Ib4 Copyright strikes
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zebbi
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« Reply #8 on: June 23, 2016, 12:21:26 PM »

oh shit waddup!
dis dat dem engine
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PetterBergmar
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Animator by day, gamemaker by night. And fridays.


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« Reply #9 on: July 03, 2016, 04:46:27 PM »

Drugs!!
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Twitter: @pbergmar
Whiteclaws
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#include <funny.h>


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« Reply #10 on: October 24, 2016, 06:18:11 PM »

Your memes are rubbish.
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WarpQueen
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« Reply #11 on: October 26, 2016, 01:09:26 AM »

Well, what are you calling your company? Usually, those names will be related.
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theproof
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Nothing is impossible!


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« Reply #12 on: October 30, 2016, 09:39:37 PM »

My engine features (or will feature)

- Two dimensions
- Rapid just-in-time compilation
- Break-away tool design that doesn't lock you in
- Sprites, tilemaps, and layers
- XML
- Fast collision detection
- Physics
- Tiled support
- Mapped input
- A really really sweet scripting language
- Gigabytes of RAM
- Protection against the dark arts

Based on the fact, that your engine includes a.lot of fast and reactive stuff, call it

"Blink Engine"

like blinking with the eyes (would then be a great logo idea).

What do you think?
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cheers & happy development,
TheProof
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« Reply #13 on: November 07, 2016, 06:39:46 AM »

Game Meiquer: Redux
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Yeah.
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