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August 21, 2017, 09:55:07 am

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TIGSource ForumsCommunityDevLogsARCHAICA: The Path Of Light - Beautiful puzzle, Two brothers team, Custom engine
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Author Topic: ARCHAICA: The Path Of Light - Beautiful puzzle, Two brothers team, Custom engine  (Read 8496 times)
AaronB
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« Reply #80 on: March 06, 2017, 10:21:06 pm »




+1 for the second effect also.
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pturecki
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« Reply #81 on: March 11, 2017, 01:09:46 am »

@thekosmonaut and @AaronB: Thanks, second is indeed nice, but to be honest all effects are a bit exaggerated (and - after a first tests - even not exaggerated don't look well in the game, more work is needed here :/).

And a new thing - we uploaded our first artwork to steam, take a look: http://steamcommunity.com/app/550590/images/



Regards!
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pturecki
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« Reply #82 on: March 25, 2017, 11:28:59 pm »

Hi. Take a look at our second promo art - Desert City: discover true cleverness of the ancient builders: Artwork on Steam

A few new things in this realm (after tutorial): aggregators (indirect illumination of crystals), heavy crystals (need two beams to activate), beams mixing (gives new colors) and a hidden secret level Wink



Regards!
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pturecki
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« Reply #83 on: March 28, 2017, 11:26:42 pm »

Hi.

Unexpectedly we have riding and shooting in our puzzle game Wink And 100% on a game mechanics!
Devices work only when they are on the center of the grid, so when teleport moves with elevator it works only in specific positions (and teleports a light beam).




And a link to twitter: https://twitter.com/TwoMammoths/status/846979599196131329

Regards
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pturecki
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« Reply #84 on: June 03, 2017, 12:04:55 am »

Hi. It's been a long time since I wrote lately. Finally I almost finish all programming stuff in the game Wink

Here are some debug screens from our maps. Some of them have more than 1000 meshes, so it's hard for our engine to render them smoothly on some old computers (optimizations are needed, but at the end). Take a look:






Also If You like our game, please add it to wishlist here Archaica: The Path Of Light on Steam Smiley

Cheers and have a nice day!
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io3 creations
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« Reply #85 on: June 03, 2017, 09:25:48 am »

so it's hard for our engine to render them smoothly on some old computers
I'm sure even some new computers that are *low-end* can't handle it. Grin  O
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pturecki
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« Reply #86 on: June 03, 2017, 11:51:36 pm »

@io3 creations: it's possible Wink but after optimization pass there will be no problems, I hope Wink For now pixelshader/fillrate performance is the most critical, just making the window smaller gives easily 2x more FPS.
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pturecki
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« Reply #87 on: June 19, 2017, 04:47:46 am »

Hi!
Take a look at short gameplay from Mines Realm in Archaica:




Hope You like it (and feedback is of course very welcome). It's a final state. Basically we almost only remove bugs now.
Cheers!
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pturecki
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« Reply #88 on: August 16, 2017, 01:20:48 am »

Hi!
Great news! Our game - we create in two brothers team - is finished and has a release date: 8 Sep 2017!

Here is a new release trailer for this occasion:



If You like our game please add it to wishlist: http://store.steampowered.com/app/550590/Archaica_The_Path_of_Light/

Regards!
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Schrompf
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« Reply #89 on: August 16, 2017, 02:30:00 am »

Congratulations! And good luck out there. The trailer is short and tight, good thing! Only complaint I have is that if I wouldn't have known what kind of game this is, I still wouldn't know after the trailer. You can guess from the light paths and the complete lack of other moving things, I guess, but it would have been great to see on mirror light up, turn, and see the light path moving along. Or something.

I'd love to learn how it all turns out. Please keep us posted.

And kudos again for doing your own engine.
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Let's Splatter it and then see if it still moves.
pturecki
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« Reply #90 on: August 16, 2017, 05:42:48 am »

@Schrompf: Thanks a lot for nice words!
We know that this trailer doesn't show gameplay but we plan to post a gameplay trailer too (soon).

I will definitely post about the game after its release!

And big thanks for kudos about engine Wink Writing an engine is always only the half (the second - also very hard - are tools for it).
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TheWanderingBen
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« Reply #91 on: August 18, 2017, 10:41:45 am »

Fantastic! Great work guys! Been following this since you started here, glad to see it finished Smiley
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pturecki
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« Reply #92 on: Today at 12:26:03 am »

@TheWanderingBen: Thanks a lot! Smiley
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bombjack
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« Reply #93 on: Today at 01:28:50 am »

This really looks amazing.  Grin
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