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May 25, 2017, 04:30:01 am

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TIGSource ForumsFeedbackDevLogsARCHAICA: The Path Of Light - Beautiful puzzle, Two brothers team, Custom engine
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Author Topic: ARCHAICA: The Path Of Light - Beautiful puzzle, Two brothers team, Custom engine  (Read 7345 times)
AaronB
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« Reply #80 on: March 06, 2017, 10:21:06 pm »




+1 for the second effect also.
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pturecki
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« Reply #81 on: March 11, 2017, 01:09:46 am »

@thekosmonaut and @AaronB: Thanks, second is indeed nice, but to be honest all effects are a bit exaggerated (and - after a first tests - even not exaggerated don't look well in the game, more work is needed here :/).

And a new thing - we uploaded our first artwork to steam, take a look: http://steamcommunity.com/app/550590/images/



Regards!
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pturecki
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« Reply #82 on: March 25, 2017, 11:28:59 pm »

Hi. Take a look at our second promo art - Desert City: discover true cleverness of the ancient builders: Artwork on Steam

A few new things in this realm (after tutorial): aggregators (indirect illumination of crystals), heavy crystals (need two beams to activate), beams mixing (gives new colors) and a hidden secret level Wink



Regards!
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pturecki
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« Reply #83 on: March 28, 2017, 11:26:42 pm »

Hi.

Unexpectedly we have riding and shooting in our puzzle game Wink And 100% on a game mechanics!
Devices work only when they are on the center of the grid, so when teleport moves with elevator it works only in specific positions (and teleports a light beam).




And a link to twitter: https://twitter.com/TwoMammoths/status/846979599196131329

Regards
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