TonyManfredonia
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« Reply #20 on: June 27, 2016, 02:58:47 AM » |
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Your cat is vicious --- he most likely killed Link AND stole his tunic! ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) Looks great!
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TheGentlebros
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« Reply #21 on: June 28, 2016, 04:51:02 AM » |
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Your cat is vicious --- he most likely killed Link AND stole his tunic! ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) Looks great! Hehehe! Absolutely! Legend of Cats: Purr of the Wild!
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YellowChord
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« Reply #22 on: June 30, 2016, 07:53:28 AM » |
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This game looks great! I absolutely love the cat. ![Grin](https://forums.tigsource.com/Smileys/derek/grin.gif) I wanted to let you know that I teach a summer camp in Minneapolis, Minnesota, USA focused on composing for video games and a student of mine chose to write some music for your game. We're wrapping things up tomorrow and I'll be sure to let you know where you can listen! You're by no means obligated to use it in your game, but I wanted to give my students an opportunity to try their hand at writing original music for actual games. Thank you for creating something that inspires young people! Troy Strand Composer, Yellow Chord Audio @YellowChord
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #23 on: July 01, 2016, 07:19:53 PM » |
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This game looks great! I absolutely love the cat. ![Grin](https://forums.tigsource.com/Smileys/derek/grin.gif) I wanted to let you know that I teach a summer camp in Minneapolis, Minnesota, USA focused on composing for video games and a student of mine chose to write some music for your game. We're wrapping things up tomorrow and I'll be sure to let you know where you can listen! You're by no means obligated to use it in your game, but I wanted to give my students an opportunity to try their hand at writing original music for actual games. Thank you for creating something that inspires young people! Troy Strand Composer, Yellow Chord Audio @YellowChord Yes I believe your student emailed us! It was really touching and inspiring for us too. :D Honestly, the music was pretty nice, and with some tweaks, could really be used in the game!
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #24 on: July 11, 2016, 03:52:27 AM » |
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Its been a while since our last update, but we got spells working in the game! This is Lightnyan, a lightning spell that hits enemies to your left and right! ![](http://i.imgur.com/10Z4XZz.gif)
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2mass
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« Reply #25 on: July 11, 2016, 04:30:31 AM » |
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Looks nice, love the graphics! ![Wizard](https://forums.tigsource.com/Smileys/derek/wizard.gif)
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #26 on: July 11, 2016, 07:51:23 AM » |
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Looks nice, love the graphics! ![Wizard](https://forums.tigsource.com/Smileys/derek/wizard.gif) Thanks alot! :3
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brantkings
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« Reply #27 on: July 11, 2016, 08:07:07 AM » |
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Subscribing, this looks awesome! It's really nice to see ex- Koei Tecmo devs actually coming here and writing a devlog. I wonder how you guys are gonna handle dungeons, or are you going to keep things happening in just the overworld?
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #28 on: July 12, 2016, 06:03:32 PM » |
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Subscribing, this looks awesome! It's really nice to see ex- Koei Tecmo devs actually coming here and writing a devlog. I wonder how you guys are gonna handle dungeons, or are you going to keep things happening in just the overworld?
Thanks for the support! Dungeons will be places you can go to on the map. If you find one, you can enter it, and it will look like that. ![](http://i.imgur.com/ZLaHohQ.gif) Each cave/dungeon will have its own unique layout, and you will fight enemies, collect gold and find treasure in these places. ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Oblotzky
Level 0
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« Reply #29 on: July 13, 2016, 01:04:17 AM » |
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I love the artstyle! Is there a "story" or do you just roam the world looking for adventure? Definitely something I'd consider playing on my iPad
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TonyManfredonia
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #30 on: July 13, 2016, 03:06:04 AM » |
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The little "spotlight" shining down to signify you're in a dungeon is perfect. Very classic, and very effective :D
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TheGentlebros
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« Reply #31 on: July 13, 2016, 03:25:16 AM » |
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I love the artstyle! Is there a "story" or do you just roam the world looking for adventure? Definitely something I'd consider playing on my iPad
There is definitely a story, which will be the Main Quest of the game. That being said, we're also taking a page out of Skyrim's books, and also designing side quests that you can take up from NPC's and towns. There will also be optional caves and dungeons that you can find on the map and challenge on your own as well. :D
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TheGentlebros
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« Reply #32 on: July 13, 2016, 03:26:40 AM » |
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The little "spotlight" shining down to signify you're in a dungeon is perfect. Very classic, and very effective :D
Thanks! Yea, hopefully others will get that feel too! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Superb Joe
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« Reply #33 on: July 13, 2016, 03:28:12 AM » |
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is there going to be any knockback. it looks like you uncontrollably run into enemies and get damaged and have short limbs
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Cranktrain
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« Reply #34 on: July 13, 2016, 03:52:47 AM » |
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is there going to be any knockback
This game does look fantastic, a great sense of character, but I do agree that if at all possible introducing a bit of physicality into the battles would greatly help.
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #35 on: July 13, 2016, 05:30:17 AM » |
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is there going to be any knockback. it looks like you uncontrollably run into enemies and get damaged and have short limbs
This game does look fantastic, a great sense of character, but I do agree that if at all possible introducing a bit of physicality into the battles would greatly help.
Thanks for the feedback! Do you guys mean that when enemies hit you, the blow will also physically push you back? We have it for enemies, but couldn't find a way to have it for the player yet. Is this what you all mean? ![](http://i.imgur.com/HHilft1.gif) We had issues making it for the player, as it would always push the player away from combat, requiring the player to physically run back into the fray. Anyone has any solution to this? ![Sad](https://forums.tigsource.com/Smileys/derek/sad.gif)
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Superb Joe
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« Reply #36 on: July 13, 2016, 09:28:51 AM » |
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damage animation + i frames for the player, a good chunky knockback for enemies that get hit because of the imprecision of mobile controls
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #37 on: July 13, 2016, 04:53:08 PM » |
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damage animation + i frames for the player, a good chunky knockback for enemies that get hit because of the imprecision of mobile controls
Thanks! We'll try that! Since our game isn't a straight up ARPG, we're planning to do a mix of a damage animation, i frames and some cheating when it comes to the knockback, hehe.
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craigz
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #38 on: July 13, 2016, 05:11:50 PM » |
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Oh my gosh this game is beautiful! :D :D ![Hand Clap](https://forums.tigsource.com/Smileys/derek/hand-clap.gif)
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TheGentlebros
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #39 on: July 13, 2016, 10:07:18 PM » |
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Oh my gosh this game is beautiful! :D :D ![Hand Clap](https://forums.tigsource.com/Smileys/derek/hand-clap.gif) Many thanks! :D
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