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TIGSource ForumsCommunityDevLogsCat Quest - The most pawsome cat adventure ever made - GREENLIT!
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Author Topic: Cat Quest - The most pawsome cat adventure ever made - GREENLIT!  (Read 17146 times)
TheGentlebros
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« Reply #40 on: July 16, 2016, 12:55:05 AM »

We're thinking its time to show some concepts of our characters that would be in the game. :3

This is Kit Cat, the blacksmith of the game. Besides having a spunky attitude, she will be the person you'll want to go to for new armors and weapons! What do you all think?
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« Reply #41 on: July 20, 2016, 06:37:45 PM »

Another week, another concept!
This is King Lionardo, the ruler of Felingard.

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TonyManfredonia
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« Reply #42 on: July 22, 2016, 03:00:08 AM »

I love it! The king is great. Definitely looks like he has a tough attitude Smiley

Hopefully he's somewhat of a nice king ^^;
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« Reply #43 on: July 29, 2016, 10:02:20 PM »

I love it! The king is great. Definitely looks like he has a tough attitude Smiley

Hopefully he's somewhat of a nice king ^^;

Haha he's sort of like that uncle who's trying real hard to be cool!  Cheesy
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« Reply #44 on: July 29, 2016, 10:02:53 PM »

Sorry for the long absence! We were working on the quest system, and we went dark for a while! But good news is that the quest system is now done, and we can start making the game! Woooo!

Here's how the game is shaping up! :3
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« Reply #45 on: August 24, 2016, 06:57:59 PM »

Hi everyone! We were gone for a while because we were overseas on a business trip!
We're back and have more stuff to show! Here is a look at a near final build of the combat!
We added:
- Knockback when players hit enemies.
- An 'on hit' animation when players get hit.
- Improved controls during combat that stops movement when players clash into enemies.
- Added 'i-frames' to both player and enemies to make it balanced.
- Added all the enemy types.





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TonyManfredonia
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« Reply #46 on: August 25, 2016, 02:39:57 AM »

I think my favorite update is the knockback. It looks very solid and that it'd feel nice while playing!

Welcome back :D
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« Reply #47 on: August 26, 2016, 06:48:26 PM »

I think my favorite update is the knockback. It looks very solid and that it'd feel nice while playing!

Welcome back :D

Yep! It feels much nicer now! Smiley

Thanks for the welcome back!
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« Reply #48 on: August 29, 2016, 05:12:54 AM »

Our artist was messing around and took this super wide screenshot. Looks cool huh?

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« Reply #49 on: August 30, 2016, 04:39:28 PM »

Cat Quest for Vita confirmed?!?!?!?!?

Kidding, of course Smiley. Dig the wide screen, though! Looks nice! Perhaps if the iPhone 7 has a huge display, you might be able to do this Tongue
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« Reply #50 on: August 31, 2016, 08:33:40 PM »

Cat Quest for Vita confirmed?!?!?!?!?

Kidding, of course Smiley. Dig the wide screen, though! Looks nice! Perhaps if the iPhone 7 has a huge display, you might be able to do this Tongue

Haha vita is like a pipedream for now, tho the guys at Kinda Funny would definitely appreciate it, haha!

Yea here's hoping one of the devices would have a wide display, but I guess if you have a super wide monitor, you'll be able to enjoy this when we put this on Steam, haha!
« Last Edit: September 01, 2016, 06:31:06 PM by TheGentlebros » Logged

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« Reply #51 on: September 05, 2016, 01:18:58 AM »

Got our inventory screen all done! What do you guys think?

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« Reply #52 on: September 05, 2016, 03:20:28 AM »

I think it looks great! I love how there's no designated slots for gear (like MMORPGs), and it's more free-reign / easy to navigate. In other words, there's no slot for "just shields" or "just helmets."

I'm curious about the prestige tab :O
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« Reply #53 on: September 05, 2016, 07:50:29 PM »

I think it looks great! I love how there's no designated slots for gear (like MMORPGs), and it's more free-reign / easy to navigate. In other words, there's no slot for "just shields" or "just helmets."

I'm curious about the prestige tab :O

Thanks! There is a downside to not having slots though. It can get pretty hard to find the exact gear you want since they're all mixed up, haha. But we're thinking of a solution to that. Maybe some sort of smart sorting that takes into account the gear you wear most and their power level.

The prestige tab is placeholder atm, it probably won't be called 'prestige' at the end. The true name of this tab is a spoiler though and it concerns a major turning point in the story. Smiley
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« Reply #54 on: September 09, 2016, 07:07:18 PM »

So we've had a few people tell us that we might be over-hyping the size of the open world, so here is the map!

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« Reply #55 on: September 10, 2016, 02:15:29 AM »

Nice work. The map looks beautiful.
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« Reply #56 on: September 10, 2016, 03:27:52 AM »

That is a really dang cool overworld map. And some flashy spell animations and enjoyable to look at artstyle overall  Beer!
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« Reply #57 on: September 10, 2016, 07:29:23 AM »

How did you blend those mountains to be looking so smooth with the ground :O ? Are they flat? Or do I think they are flat XD ?
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« Reply #58 on: September 10, 2016, 09:51:15 AM »

Thanks everyone! :D

How did you blend those mountains to be looking so smooth with the ground :O ? Are they flat? Or do I think they are flat XD ?

Yes they are just flat 2d sprites, haha.
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« Reply #59 on: September 10, 2016, 10:30:42 AM »

How did you blend those mountains to be looking so smooth with the ground :O ? Are they flat? Or do I think they are flat XD ?

Yes they are just flat 2d sprites, haha.

Cool! If you can notice the game I'm developing in my signature, our new approach is something very similar to your world map. That is why I'm interested in how you achieved that smooth transition. Can you share?  Shocked

PS: I thought I'd make it easier to show you the image than going to my post. I can remove it if you wish.
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