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TIGSource ForumsCommunityDevLogsArtifice Machine's Devlogs [DELETED]
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Artifice Machine
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« on: June 09, 2016, 03:47:31 PM »

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« Last Edit: March 07, 2017, 12:17:39 AM by Artifice Machine » Logged
Versigtig
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... carefully, now.


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« Reply #1 on: July 15, 2016, 05:34:34 PM »

I really dig the aesthetic of Uschronosyn. Seems like the concept could lead to some pretty interesting puzzles/situations as well.

Humdrum vaguely reminds of of that old DOS game Crystal Caverns.

Keep up the good work! Will definitely be following your progress. Blink
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SolS
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« Reply #2 on: July 15, 2016, 06:15:27 PM »

Posting to refollow. Games are looking good!
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rj
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bad, yells


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« Reply #3 on: July 28, 2016, 05:56:36 PM »

THIS LOOKS COOL AND YOU'RE USING ANALOG SYNTHESIS THIS IS BASICALLY MY SHIT EXACTLY, WOW DAMN

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foofter
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« Reply #4 on: August 13, 2016, 03:27:54 PM »

Just wanted to say I really like your style. Both brown and techno colorful jazz.

And I don't know what's up with the elephant dialogue portrait, but do you have more of those!? Kiss
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
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« Reply #5 on: January 29, 2017, 10:51:12 PM »

stick that link onto your first post inside a big phat green kickstarter logo, so its easier to find.
And i really like the idea! gl on it
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breakfastbat
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« Reply #6 on: January 30, 2017, 11:08:16 AM »

I like... what's going on here in general.

But, it's all very confusing, especially for a Kickstarter. You're trying to fund... a collaboration of several different minigames all with different art directions and gameplay?

I think work like this might be better suited to something like Patreon. Kickstarter is more about a single project with a clear goal. You also need to spend months researching and marketing and promoting before launching a Kickstarter.

Where is your social media? Do you expect to crowdfund without a crowd? People here will very rarely be your target audience. We're mostly here to offer advice and gameplay feedback from a developer standpoint.

You need to look at a bunch of successful and unsuccessful video game Kickstarters and figure out how to get people excited about them if that's the route you want to go.
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♫ December, ♫
♫ December. ♫
breakfastbat
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« Reply #7 on: January 30, 2017, 11:59:47 AM »

That's fine! Your games look awesome. Keep up the great work! But crowdfunding has been impossible for a few years now unless you have a strong marketing game.
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♫ December, ♫
♫ December. ♫
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