reTone Audio is currently looking for sound designers and musicians to help create asset packs for the Unity Asset Store, Unreal Marketplace, AudioJungle, AudioSparx and FMOD.io libraries. Our goal is to release AAA quality assets at indie friendly prices.
As a
sound designer, your responsibilities will be:
- Creating SFX for multiple genres of video games
- Creating drones and ambiences
- Help edit our VO assets
- Assisting other designers with the creation of asset packs
As a
musician, your responsibilities will be:
- Creating at least five 1:00 - 2:00 minute songs that loop
- Creating at least two 2:00 - 4:00 minute songs that do not loop
- Assisting other musicians with the creation of asset packs
YOU MUST OWN 100% OF CONTENT YOU PROVIDE. THE USAGE OF UNCLEARED SAMPLES OR SAMPLES YOU DO NOT OWN IS STRICTLY PROHIBITED.Requirements:- At least 2 years of experience creating and implementing audio in video games
- Proficient with Pro Tools, Adobe Audition, Ableton Live, FL Studio, Logic Pro or any other DAW of your choice
- A link to your sound reel (
DO NOT send attachments - they will be ignored)
Applicants with in-game credits are considered a higher priority.Compensation:- 75% from each asset pack you create (
until January 1st, 2018 or a new agreement has been made)
- The legal right to distribute and sell your work online
- Industry standard credits, where applicable
I am currently conducting an experiment by selling specialty asset packs for developers. As a musician and sound designer myself, I know you cannot survive off of rev-share. That is why after
January 1st, 2017 (when the contract for services will end) I will evaluate the performance of sales per asset pack and start paying a minimum of $150 for services.
Please send your resume, sound reel and any relevant qualifications to
[email protected]FAQs:Why am I only going to receive royalties until January 1st, 2018 or until a new agreement has been made?You're licensing your work to reTone Audio, not selling it to us. Once the agreement ends your work will be removed from our website and affiliate sites. After January 1st, 2018 I will not be able to sell your work, unless otherwise specified.
Why should I create audio for you when I can distribute it myself?Again, this is just an experiment. I am going to distribute your work to professional networks, both privately and publicly, to promote my company and your music. My goal is to either provide a developer with royalty-free music or point them in your direction for freelance work. I hope we will be able to work again in the future. As Dave Fennoy and Paul Eiding once told me, "We're all colleagues in this industry. We're all in this together."
Will this lead to a full-time position at reTone Audio?Possibly. Depends on if I am able to stay afloat financially. There will definitely be contract work available.
Instead of doing a rev-share agreement, can I just charge you upfront?Eventually. When the funds are available. If we do it that way I would prefer to buy 100% of the work from you, which can get pretty pricey if I want to be fair.