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TIGSource ForumsJobsPortfoliosMulti-Skilled Musician (with BSc in Game Design & Development)
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Author Topic: Multi-Skilled Musician (with BSc in Game Design & Development)  (Read 394 times)
Daniel Stoker
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« on: June 14, 2016, 06:41:17 AM »

Hello everyone!

I'm currently seeking paid work in games composition or design. A list of my related skills is below, and I can offer a full CV on request.

While I am currently tied to an NDA project in a lead composer role, I still have room in my schedule for another project. My recent work with the game Way of the Red (another lead composer role) has completed, with the game getting greenlit on steam, which gives me plenty of hours to allocate to you if you need it.

Two years ago, I finished a university course in video game development at Somerset College of Arts and Technology, and graded the highest in my class with a 1st degree honours (BSc). I have experience with Unity and UE4, and am additionally incredibly passionate about games development. Whilst I have a wide range of skills and experience (seen below) I am specifically interested in filling a composer role. My specialisation is in retro/chiptune music, though I also have experience composing classical and contemporary tunes.

In order to further my employability, I'm currently offering a free demo to your specifications - If you send me some details of your game, along with a sample of other media you have, I can gauge the feel of the game and create a sample composition for you. This will help you to decide if I'm a good match and allow you to better gauge the speed and quality of my work. I obviously have no problem signing any NDA your may have with regards to documents you send to me.

I understand the difficulty in attaining funding for indie studios, so I am willing to negotiate a competitive rate, and let you know what can be achieved with your budget. I will be happy to walk you through any steps that you're unsure of with regards to audio implementation or licensing, and will be able to offer you a detailed time-sheet of how your money (and my time) is being spent during development.

Some samples of my work and more details can be seen at http://danielstoker.jimdo.com, though these are not recent samples (more recent samples can be found at www.soundcloud.com/zigauche, though these are mostly made for fun rather than gaming).

With regards to management of audio assets, I have an excellent knowledge of project management frameworks and industry-level documentation, gained through my university course; during a 6 month period I was required to create a game (alongside my dissertation) which needed to be documented and organised to incredibly high standards.

With regards to previous experience - Other than Way of the Red and the NDA project, I have recently completed another NDA project, which will be released some time this year. Prior to that I worked on Death Whimsy by Squidblink Games, and, as the only audio specialist on my degree course, also composed and implemented the music for 15 student projects. These were all varied projects, incorporating racing, platforming, horror and adventure genres, implementing science fiction, 8-bit, orchestral, drum & bass and rock themes, as well as creating a narrative-driven cyberpunk exploration game for my own dissertation.

I have confirmed that all of my recent project leads will give me glowing references, and offer more details about their project if you wish.


My Skill Set

AUDIO
- Experience working as an audio designer/composer for 4 indie projects and multiple student projects
- Excellent knowledge of Cubase, FLStudio, Audacity and most soundwave-editing programs
- Excellent understanding of signal recording and processing
- Proficient in guitar, keyboard, vocals and saxophone, as well as a specialisation in 8-bit/16-bit "retro" sound
- Has own studio space for recording (ideal for indie projects on a budget!)

VISUAL
- Some experience in level design and game flow theory through one indie project and creation of a functional game for my dissertation, which included a 1x1 mile open-world cityscape with a lot of vertical exploration, created in Unity, modelled in 3DS Max.
- Excellent understanding and ability in Photoshop and GIMP
- Some technical ability with regards to 3D modelling, both low and high poly
- Some ability in pixel art
- Some 2D animation ability
- Basic 3D animation ability

TECHNICAL
- Some experience of coding/design via the creation of a game for my dissertation
- Some experience of modding/editing of code through minecraft/skyrim mod building
- Excellent understanding and ability with Unity and CryEngine
- Strong understanding of SDLC frameworks
- Some experience with issue-tracking software and a lot of research into QA roles and programs, including JIRA, as well as participation in Beta testing for some AAA titles
- Can create industry-level concept/design documents
- Basic understanding of java and C#

PERSONAL
- Organised, efficient, problem solver
- Excellent team player and easy to get along with
- Passionate and committed to games design and development

BONUS
- Like all English people, I make an excellent cup of tea
- I can moonwalk, but choose not to in polite company.

If you are interested in discussing further, the best way to contact me is via email ([email protected]).

Thank you for your time, and I hope to get my teeth into some exciting projects soon!

- Dan
« Last Edit: June 21, 2016, 07:20:42 AM by Zigauche » Logged

Musician with a BSc(Hons 1st Class) in Game Design & Development:

www.danielstoker.jimdo.com
www.soundcloud.com/zigauche
Daniel Stoker
Level 0
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« Reply #1 on: June 21, 2016, 06:58:21 AM »

Just adding a little bump here, rather than flooding the board with my porfolio! Still available for hire.

website: danielstoker.jimdo.com
email: [email protected]

get in touch!
Logged

Musician with a BSc(Hons 1st Class) in Game Design & Development:

www.danielstoker.jimdo.com
www.soundcloud.com/zigauche
Daniel Stoker
Level 0
**



View Profile WWW
« Reply #2 on: July 04, 2016, 12:41:36 AM »

Another bump! I now have 18 hours per week available to fill. This translates to:

- 2 x 4 minute tracks (dependent on complexity)
- A weekly discussion regarding music direction
- A weekly written progress report
- A few hours spare!

Note: this is an example of a weekly workload. Hours can obviously be allocated however you see fit. Contact me to see what's achievable.

site: www.danielstoker.jimdo.com
soundcloud: www.soundcloud.com/zigauche
email: [email protected]

Please be advised that I also have other skills relatable to development due to my degree in games development. This means I can offer advice on audio implementation and potentially help out with other aspects of development if you need.

I pride myself on extremely competitive rates (tailored to your budget), excellent customer service and an ability to work in many genres and styles.

Get in touch to find out more!

~Dan


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Musician with a BSc(Hons 1st Class) in Game Design & Development:

www.danielstoker.jimdo.com
www.soundcloud.com/zigauche
Daniel Stoker
Level 0
**



View Profile WWW
« Reply #3 on: July 11, 2016, 06:09:14 AM »

Just my (semi)regular bump for this post!

Note: I now have slightly less hours to offer, dependent on my latest project's requirements. Get in touch for more details
Logged

Musician with a BSc(Hons 1st Class) in Game Design & Development:

www.danielstoker.jimdo.com
www.soundcloud.com/zigauche
Daniel Stoker
Level 0
**



View Profile WWW
« Reply #4 on: July 26, 2016, 05:18:27 AM »

Another bump - Currently working on two projects, with room for one more!
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Musician with a BSc(Hons 1st Class) in Game Design & Development:

www.danielstoker.jimdo.com
www.soundcloud.com/zigauche
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