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TIGSource ForumsCommunityDevLogsAscii Sector (real-time space roguelike)
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Author Topic: Ascii Sector (real-time space roguelike)  (Read 28850 times)
Christian Knudsen
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« Reply #80 on: November 03, 2010, 12:37:22 PM »

v0.7.0.2 released!

www.asciisector.net/download/

- Fixed bug that caused the "division by zero" crash that was fixed in the last version (this fixes the cause of the crash, the previous fix just avoided the actual crash).
- Fixed bug with characters on a base also appearing on board your ship when you landed after having boarded a ship.
- Fixed bug with automatic destination nav point change if a fleet that you had previously selected as your destination leaves the system.
- Fixed pirate Talons that had cargo but no cargo hold.
- Retros spawned on board ships are now also purple instead of white.
- Added mouse scroll wheel support for selling stuff at the equipment shop.
- Added news filters to the Quine.
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jotapeh
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« Reply #81 on: November 04, 2010, 11:37:49 AM »

Played this a bunch over the past couple days. My only issue with it so far is that I seem to be bad at it and combat inevitably ends with my death, not my opponent's. Otherwise I love it.  Grin

BTW, was the in-ship interface inspired by TIE Fighter? I love that each corner has a readout like it did.
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Christian Knudsen
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« Reply #82 on: November 04, 2010, 11:58:27 AM »

Have you bought an afterburner? They help a lot in combat and are generally a must have.

The game is based on Wing Commander: Privateer, but I played a lot of TIE Fighter back in the day, so it's quite possible that game was a subconscious inspiration on the layout of the ship interface. Smiley
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Christian Knudsen
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« Reply #83 on: November 24, 2010, 12:09:36 PM »

v0.7.1 released!

www.asciisector.net/download/

- Fixed infinite loop bug when jumping.
- Fixed disappearing wingman bug.
- Fixed bug that caused messed up ship names on the target display.
- Fixed bug that caused non-locked missiles fired by the player to not impact neutral or friendly ships.
- Fixed minor bug with the Join Raid mission (sometimes the mission details in the Quine or nav computer would state the wrong number of Hunters).
- Fixed bug that allowed you to move stuff from your backpack to the locker wherever you are.
- Fixed various bugs with fleet event news entries.
- If a Militia or Confed ship gets attacked while scanning for contraband, it will now stop scanning and engage the attacker instead of continuing the scan.
- Ejected Retros are now also purple when scooped.
- If a fixer's mission has expired, he will now tell you so instead of allowing you to still accept the mission.
- Redid the redout effect when your ship's armor is hit.
- Captives can no longer be transfered to the Lucky Lady.
- The Lucky Lady casino ship is now mentioned on the system and sector maps.
- You can now quit the game by closing the window.
- Comm messages won't affect a fleet ship's attitude anymore.
- Ejected pilots from a fleet ship now have the attitude of the fleet's faction, not the ship they ejected from.
- Used Brilliance Ampules and Refined Ultimate can now be combined to take up less space (like ammo clips).
- If an enemy ship has retreated once, it won't do it again.
- For missions that require you to deliver cargo to a ship, the amount of cargo will now always be in accordance with the target ship's type.
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simono
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« Reply #84 on: November 26, 2010, 12:41:40 AM »

this game is sweet, congrats!

I knew the game before I saw this thread Wink
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Christian Knudsen
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« Reply #85 on: November 29, 2010, 01:28:05 AM »

Thanks! :D

Also: v0.7.1.1 released

www.asciisector.net/download/

- Fixed bug with newly built ships not getting the attitude of their lead ship.
- Fixed bug that would crash the game when a fleet was trying to attack a fleet under construction but with no active ships yet.
- Made sure fleets will only be built in a system that's under the faction's control -- not just occupied.
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« Reply #86 on: December 20, 2010, 02:40:38 PM »

 Tears of Joy

Oh god, man. This is awesome. Been a while that I've stumbled onto a roguelike that good.

Keep up the awesome, make it happen!
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TheSpaceMan
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« Reply #87 on: December 20, 2010, 04:14:18 PM »

It might have been mentioned but when downloading the zip from your website. The folder inside the zip have the read only flag set, that somehow confused Win Vista for me, so the folder became invisible on the desktop, had to extract it somewhere else, chanage the folder settings and move it to the desktop to overwrite the invisible folder. ^^
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Christian Knudsen
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« Reply #88 on: December 28, 2010, 06:05:12 AM »

Tears of Joy

Oh god, man. This is awesome. Been a while that I've stumbled onto a roguelike that good.

Keep up the awesome, make it happen!

Thanks! And will do! Smiley

It might have been mentioned but when downloading the zip from your website. The folder inside the zip have the read only flag set, that somehow confused Win Vista for me, so the folder became invisible on the desktop, had to extract it somewhere else, chanage the folder settings and move it to the desktop to overwrite the invisible folder. ^^

This should be fixed in the latest release. I have no idea why it was set to read-only. Odd.

EDIT: That's weird. Even though I set it to not be read-only, when I check the folder preferences afterwards, it's back to read-only.
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Christian Knudsen
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« Reply #89 on: December 28, 2010, 06:05:59 AM »

v0.7.1.2 released!

www.asciisector.net/download

- Fixed bug with character pathfinding that could crash the game after many launches and landings in one gaming session.
- Fixed bug that made it impossible to dock with a quest ship with the DontMove order.
- Fixed some instances of weight of grenades not being subtracted from your inventory weight when thrown into water or exploding in your hand/backpack. Also fixed weight issue when combining ammunition, ultimate or brilliance clips/containers.
- Fixed instances of the player recovering more than max health.
- Live grenades in your backpack and locker now explode and emit smoke.
- Moving a target character to a ship and then destroying the ship should now result in the mission being completed.
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