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TIGSource ForumsPlayerGames4:3 vs 16:9 window for gaming
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fab
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« on: June 21, 2016, 12:01:12 PM »

Is there any reason to prefer a 4:3 ration window over a 16:9 for gaming?

I'm guess 4:3 was the most popular ratio monitor back in the day and that's the only reason it was used.

Do you think another ratio will become more popular?
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ProgramGamer
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« Reply #1 on: June 21, 2016, 01:54:38 PM »

It's just better if you intend your game to have a lot of vertical stuff because, proportionally, there's more space. Other than that there shouldn't be much of a difference. The next popular screen ratio will be 1:1 because of VR though :^)
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bittwyst
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« Reply #2 on: June 21, 2016, 02:15:48 PM »

3:4, because Pacman.
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Slowminder
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« Reply #3 on: June 21, 2016, 10:53:01 PM »

16:9 is a standard ratio because of price drop for those displays. I guess that in not so distant future it can be replaced with 21:9 (like those new LG monitors). In distant future it will be replaced with VR, or with holographic interfaces. Smiley
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Kinaetron
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« Reply #4 on: June 22, 2016, 05:38:38 AM »

It's just better if you intend your game to have a lot of vertical stuff because, proportionally, there's more space. Other than that there shouldn't be much of a difference. The next popular screen ratio will be 1:1 because of VR though :^)

I literally picked 4:3 for this exact reason for my current project.
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« Reply #5 on: June 22, 2016, 06:20:39 AM »

I guess 16:9 with a height of 1080, 2160, 4320 pixels seems to be the current "standard" screen resolution for tv and smartphones. 4:3 for tablets?
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Slowminder
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« Reply #6 on: June 22, 2016, 11:11:09 PM »

Not always. There are plenty of Android tablets with 16:9, 16:10 screen ratio. Google Nexus, I guess?
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Zorg
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« Reply #7 on: June 23, 2016, 03:18:19 AM »

You are right, Google Nexus tablets seem to prefer 16:10. Here is a small table:

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quantumpotato
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« Reply #8 on: July 04, 2016, 10:31:49 AM »

Where does 1920x1080 fit into this aka 1080p?
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s0
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« Reply #9 on: July 04, 2016, 10:41:04 AM »

1080p is a 16:9 resolution. Not sure I understand the question tbh.
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standardcombo
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« Reply #10 on: July 18, 2016, 08:30:14 AM »

If the plan is mobile + PC then you have to support all screen sizes. If it is PC only I think 16:9 is a common ratio... That said my laptop is 16:10
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Alevice
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« Reply #11 on: July 18, 2016, 11:10:21 AM »

Hah, PC has the most disparate ratios.
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standardcombo
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« Reply #12 on: July 18, 2016, 01:24:55 PM »

Sure but lots of operating systems allow your app to change the resolution in window or full screen. Can't do that on mobile.
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Sik
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« Reply #13 on: July 19, 2016, 10:05:16 AM »

And that only works reliably on Windows last I checked (on Linux there's the issue of X11 getting mode switching hacked on top of it pretty badly and Wayland outright forbids mode switching, while on OSX... let's just say they don't even like fullscreen in the first place, if fullscreen problems in SDL2 are anything to go by).

That said, don't forget that several systems can also tilt the screen sideways. Not talking about phones here, but PCs with actual monitors. So you can't even rely on the screen being wider than tall. And this is not even getting into the mess that's multimonitor setups.

Also 16:9 dominates PC for the most part but 21:9 is starting to eat its cake. Last I heard, it allows them to skim more on the sheets used to make the screens, so manufacturers will probably keep pushing 21:9 for cost reasons =P
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standardcombo
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« Reply #14 on: July 23, 2016, 03:49:38 PM »

I didn't know about 21:9 and it didn't show in the research I did recently for Stone Story. Must be a growing trend but still small market share. Will keep an eye on that  Blink
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