I love the little food (er, drink) truck metagame idea. That's a fun twist on the 'endless climber' that I haven't seen before.
Thanks! It definitely adds a lot of good variety to the game and provides good feedback for the player's mastery of the game (serving more customers with more expensive, cool-looking drinks).
Update #2 - Area SelectionI just added area selection to jellyquest! I'm especially proud of how it pools and recycles objects when off-screen and the dynamic UI that slides when you slide over to a locked area!
Update #3 - How to Reduce Compile Time in Unity - ArticleI also spent three days last week writing up an article about how to reduce compile time in Unity that I submitted to /r/Unity3d and some other unity3d related forums:
https://medium.com/@darrentsung/the-clocks-ticking-how-to-optimize-compile-time-in-unity-45d1f200572bIf you use Unity, this is a really important topic that I don't think is discussed enough! Take some time to read it and make your development workflow easier

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Also, I'm starting to update my twitter with more random gifs of development, so take a look if you're interested!
https://twitter.com/darrentsung