Hi everyone !
I am working on an interactive fiction / gamebook for mobile called
Somewhere.
PlotCat is a journalist who has been contacted by a whistleblower but she is rapidly overwhelmed by the scope of a worldwide-scale agro-industrial case.
She tries to escape from a mysterious entity's surveillance, but she can't trust anyone.
Threatened, hunted, now there is no other way for her but to reveal the whole scandal.
It is a life or death matter, she has to do it, in order to warn the worldwide population, but also to save her life!
Her only hope is to get in touch with a contact person, supposedly here to help journalists in such sensitive investigations.
Unfortunately, the number she got was - intentionally or not - wrong and she instead gets in touch... with you!DescriptionThis is
a game where you are not the hero, but you'll have to help Cat !
She will contact you for support, advices, and you'll have to help her make the best decisions.
Just like in classical CYOA books,
the story will be tailored by the choices you make.
Also,
the game rhythm is story driven, and basically you don't even choose when you play, because of the 'real time' aspect of it : Cat will go 'offline' when busy, and she'll contact you only when she's done. You will receive a notification on your phone at this time.
The story takes place nowadays and we try to make it as realistic as possible
InspirationThis concept is really close to good old gamebooks of course, I had a few of them when I was a kid and The Warlock of Firetop Mountain is probably the one I read/played the most ^^
Last year I discovered
Lifeline and have been amazed by how a "simple" text-based game can actually convey emotions, and how the 'real time' notifications idea succeeded to add tension to the story ...
After playing a bit, I realized I was regularly checking my phone for news from Taylor (Lifeline's hero), to see what was happening to her/him : I was actually 'worrying' and relieved when she/he was finally showing up.
Of course I've already been deeply moved when reading a book, but I never thought of it in a form of a text-based game.
So I enjoyed it so much that I decided to endorse its concept (and try to make it even better of course

)
TwineWe are using a tool called
Twine to write the story and handle the CYOA aspect of it.
Writing with Twine is really cool, it makes it super easy to make the player navigate through the different parts of the story (they call it
passages), store variables, handle conditions, add random events and all these kind of basical stuff that any game usually needs.
I discovered Twine while doing some R&D research at the very beginning of the project and immediately retained it as the basis for my project for several reasons:
There is a very simple pseudo-language that can be used within passages when needed, it is very intuitive and also it does not 'pollute' the writing exercise that much.
It is based on macros, and you can create any macro you'd like (in javascript), meaning that you can add almost any feature you'd like and use it directly from inside the story.
So it can be modified to suit your needs, either by writing a plugin or tweaking the core engine (I do both ^^)
What is behind Twine magic is ... hyperlinks. Twine basically builds the story into html content, meaning that it can be somehow bundled as an hybrid app to make it cross-platform.
At least that's my plan :D
I am not alone working on this project, the story is written by @Atavismus, you may already know him on this forum for his game
Dustbowl.
For now, Atavismus wrote around 7000+ words and ~115 passages, which
only represents a few minutes of gameplay, but this will be extended by the real time notifications system and its waiting phases on player side.
We forecast to have around 50K words once the story is complete and it should last several days.
Also there will be (we hope!) an obvious replay value by rewinding or re-starting the story and make different choices.
This is how the story looks like from Twine as of today:
And this is how it looks on mobile (we decided to stick to the sms look for now):
That's it !For now we have a running prototype on iOS and Android with music and sounds, few settings and the ability to rewind the story to change a previous choice.
There is still a lot of work remaining and we also have other projects aside but we would like to release our game on iOS and Android before the end of the year.
We will try to build a demo asap with the beginning of the story and as much features as possible to share it with you and get feedback. If you guys are interested we will let you know when it's available.
That's it! I would love to know what you guys think of such a project

I will keep updating this post to share some news and discuss until it is released !
If you want to follow up this project on a more frequent basis, you can follow my
twitterCheers,
Aniki