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March 28, 2024, 02:11:14 PM

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TIGSource ForumsCommunityDevLogsCRTTR
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Bricabrac
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« Reply #60 on: September 11, 2016, 02:40:38 AM »

Can I be a playtester plz plz plz PLZ
I'll give you the recipe of my magical zucchini bread in exchange
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rj
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« Reply #61 on: September 11, 2016, 02:48:32 AM »

dont even fucking think crodr isnt being used on the ost
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Tanner
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« Reply #62 on: September 20, 2016, 09:01:34 AM »

i'm very excited for this game
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rj
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« Reply #63 on: September 20, 2016, 12:23:08 PM »

me too!

---

non-update: me and snaps talked about how to approah CRTTR as more than just a sandbox to run around in (a great sandbox, and an involving, interesting one, but i digress). i suggested a good starting point would be to integrate a narrative into the experience, and i wrote a lot about how that would work in a way that didn't betray CRTTR's air of inviting discomfort.

we're going to do a more involved call about this soon, but i have some potentially really cool stuff planned for how to flesh out CRTTR's universe without breaking its mystery and distance. so! yeah!
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snaps
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« Reply #64 on: September 20, 2016, 10:11:13 PM »

Can I be a playtester plz plz plz PLZ
I'll give you the recipe of my magical zucchini bread in exchange

I need to get the game further along before I think there would be a point to having any public playtesting.  That being said I'll start a list of people who are interesting & put u on it cause it seems some people are interested in playtesting.

me too!

---

non-update: me and snaps talked about how to approah CRTTR as more than just a sandbox to run around in (a great sandbox, and an involving, interesting one, but i digress). i suggested a good starting point would be to integrate a narrative into the experience, and i wrote a lot about how that would work in a way that didn't betray CRTTR's air of inviting discomfort.

we're going to do a more involved call about this soon, but i have some potentially really cool stuff planned for how to flesh out CRTTR's universe without breaking its mystery and distance. so! yeah!

Dang I'm excited 2 talk more about that stuff soon.  Maybe this weekend?  Unfortunately dev has just been kinda slow w school recently.  I'm entering midterm season and all the preceding projects have been taking up a lot of time this last week.  All my midterms are around mid-week next week so there should be a noticeable increase in productivity after...
until finals. ( ;゚д゚)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is a render of another area of the chasm region from before I finished detailing it with some rubble.



BIG_VERSION

You can look at a short rendered video on twitter of the fluid sim.
I hope to emulate it in realtime as best I can with GPU SPH.
It also has a bit of rubble in the scene at that point.

twitter_video
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next2indies
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« Reply #65 on: September 21, 2016, 05:37:58 AM »

Damn... I love this shit but I sincerely have no fucking idea what it is. The main character is an insta-classic. And a magnificient work on SFX! :D
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« Reply #66 on: October 18, 2016, 11:35:10 AM »

Damn... I love this shit but I sincerely have no fucking idea what it is. The main character is an insta-classic. And a magnificient work on SFX! :D
TY!

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Sorry for those who don't follow on twitter I've been very busy with school life and porting CRTTR to work with DirectX.  I'm mostly done but there are still some issues that RJ had when running the game. He's wrking on a list of them but in the meantime I thought I would start working on the game's main menu & title.  I made a twitter post of some of my favorite reaction diffusion constants being applied to the title & a poll.

Here is one as an example.

BIG_TITLE_IMG

Here is what that looks like made small and solid color as well.



I'd love it if you took a look and voted.

TWITTER_POLL

I think I might use all of them in the game but I think this is still interesting as for online media purposes I should probably pick one for consistency.  Any thoughts or comments?

Edit: Also I could do something like what RJ does with his forum profile picture & consistently randomly select one effect from a set of gifs or images?
« Last Edit: October 18, 2016, 01:37:51 PM by snaps » Logged

TomKitchen
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« Reply #67 on: October 18, 2016, 02:24:17 PM »

Pure unhindered imagination!! beautiful work! Coffee
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snaps
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« Reply #68 on: October 18, 2016, 02:56:39 PM »

Pure unhindered imagination!! beautiful work! Coffee
Thank u!  Hand Thumbs Up Left (^‿^ )

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I made another version of the title text with noise added to the input text img.

TWITTER_VIDEO

Any opinions on whether that is better/still legible?
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FK in the Coffee
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« Reply #69 on: October 18, 2016, 10:04:44 PM »

Ohhh wow that fluid simulation is sexy as hell
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HollowHollowHollow
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« Reply #70 on: June 08, 2018, 09:11:56 PM »

The good always die young.  Sad
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rj
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« Reply #71 on: June 10, 2018, 10:03:42 AM »

not dead just sleeping
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