bombocracker
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« on: July 01, 2016, 02:07:45 PM » |
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Night Lights is 2D puzzle platformer, based on lights and shadows interactions. Key feature of the game is shadow objects, which have a physical form, but you can cut them through with a light. I work on this game alone, doing programming/art/music. Game engine is Unity, target platforms are Windows/Mac/Linux. Night Lights is based on little browser game with the same name ( http://www.newgrounds.com/portal/view/620220), which I made in 2013.
Water tower level (full resolution on click) City rooftop level (full resolution on click) Some forest level (full resolution on click) Dissolve shader effect, work in progress Obtaining The Lightbulb
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« Last Edit: February 03, 2017, 08:16:08 AM by bombocracker »
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bombocracker
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« Reply #1 on: July 07, 2016, 05:08:10 AM » |
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Main character animation, work in progress
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keyle
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« Reply #2 on: July 07, 2016, 05:21:55 AM » |
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Looks good!
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Ian_A
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« Reply #3 on: July 10, 2016, 05:34:24 AM » |
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I like the colors
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CRIMSON KEEP - First Person Action Roguelite
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da_neel
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« Reply #4 on: July 10, 2016, 06:43:26 AM » |
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Orange is especially good. Following
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bombocracker
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« Reply #5 on: July 12, 2016, 10:35:47 AM » |
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One of basic gameplay elements:
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bombocracker
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« Reply #6 on: July 13, 2016, 12:57:35 PM » |
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Normal objects vs shadow objects
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bombocracker
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« Reply #7 on: October 16, 2016, 02:12:59 PM » |
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Small piece of early gameplay. In this video you can see some basic gameplay elements in action: And a new screenshot of watertower location: (full resolution on click)
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« Last Edit: October 16, 2016, 02:22:56 PM by bombocracker »
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Anton
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« Reply #8 on: October 16, 2016, 02:31:42 PM » |
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Wow, this looks and sound really neat. The game mechanic is cool and your art is complementing it well.
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friendlydog
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« Reply #9 on: October 17, 2016, 01:20:26 AM » |
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superbeautiful!
I liked the flash version A LOT. looking forward the reboot!
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Pixel Noise
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« Reply #10 on: October 17, 2016, 06:49:56 AM » |
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I really like the background in the forest! Looks cool, will follow
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Benjamming
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« Reply #11 on: October 17, 2016, 10:03:38 AM » |
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Love the visual style of the game! :D It's a super interesting mechanic - interested to see what you do with it . Seems a bit tricky right now to tell what might be influenced by the light and what might not be. You could go for a classic trial-and-error puzzle game style, but it might be more elegant if it was clearer at times what you could interact with .
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FunnyBone
Level 0
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« Reply #12 on: October 18, 2016, 01:11:29 AM » |
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Nice looking game with an interesting mechanic. I also like the music.
But I agree with Bejamming that it's a little bit hard to tell what influences what. The first time I watched the video I didn't get why adding the crytsal to the box made the lamp move, only after wachting it again I noticed the "electrical wire" with the small lights.
Maybe you could somehow enhcance the effect of when a wire has power going through it, right know it's too subtle.
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bombocracker
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« Reply #13 on: October 18, 2016, 01:50:37 AM » |
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Thank you all for your replies, guys! Seems a bit tricky right now to tell what might be influenced by the light and what might not be.
At this moment all parts, that you can physically interact with, have darker color (yet it may be not so obvious in video). Also all dynamic objects have some sort of white border or sign on them, but yes, I'm still working out this part. The first time I watched the video I didn't get why adding the crytsal to the box made the lamp move, only after wachting it again I noticed the "electrical wire" with the small lights.
Maybe you could somehow enhcance the effect of when a wire has power going through it, right know it's too subtle.
Yes, you're right, currently I'm thinking of more obvious effect after enabling wire with crystal.
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bombocracker
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« Reply #14 on: October 24, 2016, 12:34:04 PM » |
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Just finished first version of start screen and logo.
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« Last Edit: November 05, 2016, 02:46:02 AM by bombocracker »
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bombocracker
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« Reply #16 on: November 05, 2016, 07:38:04 AM » |
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Starting location, work in progress.
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bombocracker
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« Reply #17 on: November 09, 2016, 03:57:35 PM » |
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One more piece of early gameplay: And screenshot of this new forest location: (full resolution on click)
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Geoff Moore
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« Reply #18 on: November 09, 2016, 04:08:17 PM » |
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This looks awesome! Beautiful colours, and a neat mechanic. Looking forward to seeing more!
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Silent Crow
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« Reply #19 on: November 09, 2016, 09:53:29 PM » |
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It's so pretty, the light mechanic is also so cool! Keep up the good work!
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