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TIGSource ForumsPlayerGamesLudum Dare 14 - April 17th-19th
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Author Topic: Ludum Dare 14 - April 17th-19th  (Read 15365 times)
Notch
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Trying to forget 320x200 in favor of 320x240.


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« Reply #100 on: May 07, 2009, 01:19:01 AM »

Woo, my game finished fourth overall, second on theme (sooo close!) and third in graphics. =D

I need to spend more time on sound next time.
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Problem Machine
Level 8
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It's Not a Disaster


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« Reply #101 on: May 07, 2009, 12:19:12 PM »

My game did pretty shitty overall, but with decent ratings in theme and humor. This is to be expected as I really kind of rushed it out and didn't do a very good job. Now that I know I can, though, I will do something much nicer for the next LD  Smiley
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superflat
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« Reply #102 on: May 07, 2009, 01:03:48 PM »

I did a bit better than I expected haha.  Good work everyone!
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siiseli
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« Reply #103 on: May 07, 2009, 01:05:57 PM »

I won the most disturbing code award! I knew it was a good thing to comment in the way that I did.
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Strong
Level 1
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Umm... okay.


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« Reply #104 on: May 07, 2009, 03:30:20 PM »

i basically didn't get anything. which is okay- my game was really bad, and almost intentionally so. it's what you get for working in powerpoint.
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agj
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« Reply #105 on: May 07, 2009, 10:54:48 PM »

I only got fifth for my timelapse. Yay. But at least Heart got a nod in GameSetWatch...

Man, voting was freaking hard work. I managed to at least try to rate about half of the entries (of which a handful I couldn't run).

So, congrats to the winners! MindWall was my favorite.
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Super-Dot
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hup hup


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« Reply #106 on: May 10, 2009, 02:11:18 AM »

3.40 in Innovation and 3.33 in theme! \o/

Those were pretty much the only ones I cared about, so that's awesome. (I did horribly in everything else.)
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Kelsey Higham, student at SJSU
Noyb
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« Reply #107 on: May 10, 2009, 04:11:20 AM »

3.89 in theme (Grin), 3.08 in humor (Smiley), and below 3 in everything else (mostly-expected  Shrug).

My quick, shoddy graphics really worked against the game, both in making it difficult to care about the player character, and in making the point of contact between the player's foot and the ball (which determines most of the ball's direction, along with a minor random factor to keep the player moving) so not obvious as to give most players the impression that the angle was completely random.

About half of the voters didn't seem to get that I used a score attack gameplay in order to subvert it at the end. Comments about how a game about futility lacks a winning condition or made them want to know their score made me cry inside. Thinking of rejiggering the timing slightly for a post-compo release.
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Radix
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« Reply #108 on: May 13, 2009, 03:39:31 AM »

a game about futility
Shit, really? I didn't get even a whiff of that.
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dessgeega
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« Reply #109 on: May 13, 2009, 04:10:32 AM »

i basically didn't get anything. which is okay- my game was really bad, and almost intentionally so. it's what you get for working in powerpoint.

and for being too lazy to make a stand-alone version for people who don't have powerpoint.
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Strong
Level 1
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Umm... okay.


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« Reply #110 on: May 13, 2009, 01:39:25 PM »

i basically didn't get anything. which is okay- my game was really bad, and almost intentionally so. it's what you get for working in powerpoint.

and for being too lazy to make a stand-alone version for people who don't have powerpoint.
I tried a lot of methods, but in order to do it with my version of powerpoint I either had to go through the most complicated process I've ever seen or pay money, and I couldn't really do either.
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Fuzz
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« Reply #111 on: May 19, 2009, 05:56:47 PM »

i basically didn't get anything. which is okay- my game was really bad, and almost intentionally so. it's what you get for working in powerpoint.

and for being too lazy to make a stand-alone version for people who don't have powerpoint.
I tried a lot of methods, but in order to do it with my version of powerpoint I either had to go through the most complicated process I've ever seen or pay money, and I couldn't really do either.
Didn't you try my method? I could have just done it for you if you wanted me to.
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increpare
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« Reply #112 on: May 24, 2009, 11:15:03 AM »

this wasn't for the big ld, but for the little one that's on now.  not really worth its own feedback thread, so

TICKR



towlr-genre

download:

Windows
OSX 10.5+ (Intel)
Source

controls: mouse
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muku
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« Reply #113 on: May 24, 2009, 11:23:23 AM »

I... vun? Concerned

I never get these towlr things.
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mirosurabu
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« Reply #114 on: May 25, 2009, 02:44:06 AM »

On a slightly related note,

I know Towlr is a game made for one of the previous LD competitions (?) but I never understood its popularity? What's the catch?
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increpare
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« Reply #115 on: May 25, 2009, 10:41:28 AM »

I... vun? Concerned

I never get these towlr things.
oh, drat; I didn't realize that what you were describing was, in fact, a (major) bug.  It took someone else to report their experiences in more factual terms.  It's...fixed now.  Apologies if this experience has negatively affected your opinion of towlr (tickr is not strictly speaking towlr anyway, fwiw).
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