Update 2: Yay, here is the trailer:
Please check out the game at http://dontgettoodrunk.com
Update: I just wrapped up the final touches yesterday. I will be working on the game trailer today and hopefully unleashing this demo to the world on Aug 3rd.
Hey all! Long time lurker, first time poster.
I really should have started this in January. I guess that's one classic flaw in me: procrastination.
Anyway, back to the game and the story behind the game:
Ever since I moved to San Francisco in 2007, I've been in one or two bands. This usually meant practices after work, shows at dive bars on a weekday. I rarely got the weekend opportunity, so I cherished them. In the 8 years of playing with awesome musicians, I've experienced and in turn, learned a whole lot from the local music scene. I always wanted to turn this experience into something fun and interactive. There were too many stories to tell that no movie/tv show could do them justice.
After struggling with Unity for a bit, PhaserJS came to my help. Since I had to use JS at work, this was the perfect way to prototype game demos. It also works great for game jams. So this devlog is for the demo, not the bigger game I have in my mind. But yeah, I will explain what I want this to turn into after I show the game.
If you've played a local show, you know you will either need to bring everyone you know to the show, or most likely will have to talk to everyone at the bar/house/venue you're in and convince them to see you rock everyone's socks off. In this demo, you are playing a musician, whose band is about to go on stage next. Your mission is to maximize your reputation without losing your skills or money. You convince people by finding out their vice, buying the vice, and bringing it back without spilling all of the vice. The game is won when your reputation is maxed out. The game is lost when you use a vice too much, you lose all your money, or you lose all your reputation.
Without further ado, here is the gameplay:
You can play the current almost finished version at:
http://dontgettoodrunk.comWhat I'd love to turn this into is a Local Band Simulator, where you take control of a band, and manage their instruments, practices, mental and physical health, income/spending, band members, etc. I would like to make the musician version of Oregon Trail, where you try to get your band out of debt and into underground fame.
Hope you enjoy the gameplay and maybe even the almost-finished demo. I will be posting more updates as I make progress towards the completed demo version.
PS: Shout out to all the homies and lady-homies who've helped me get this far, help shape the game the way it is, and were along for the weird band adventures!