AaronTooNerdy
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« Reply #120 on: September 12, 2016, 03:42:08 PM » |
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The game looks very good, and the game name is also top notch. Looking forward to seeing your future updates.
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Aloft
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« Reply #122 on: September 14, 2016, 03:24:48 AM » |
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I prefer the third from last's hairstyle most, and much prefer the legs at an angle over the straight legs from some of them. Also, the shield switches hands when she turns.
Yeah it did change hands, lol. I guess I just wasn't concerned with that continuity when I was making the frame sketches. Fixed it in the animations, at any rate!
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Aloft
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« Reply #123 on: September 15, 2016, 07:28:53 AM » |
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Attack Animation DraftHere is the current version of the new attacks. I gave the attack a "swipe" to give it more character; the frames of the swipe have a forward movement to them without actually moving, that I think gives the thrust a sort of plunge of momentum. With the legs being slightly longer in this version of the character, I am able to better convey the shifting of weight that occurs over the course of the thrust. Stabby Stabby Stabby Stabby!
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dspencer
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« Reply #124 on: September 15, 2016, 09:19:57 AM » |
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That looks _really_ good
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PsySal
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« Reply #125 on: September 15, 2016, 03:26:19 PM » |
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I love the village scene's colour palette especially. Following eagerly
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Aloft
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« Reply #126 on: September 16, 2016, 09:20:01 AM » |
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I love the village scene's colour palette especially. Following eagerly Thanks! The color palette of that scene is probably going to be typical of a lot of the overworld, I am thinking.
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Aloft
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« Reply #127 on: September 18, 2016, 06:05:40 PM » |
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Continuing work on Overworld tileset, color tweaking. I have been drawing different coastlines for ages (weeks) but this is probably the most appropriate one:
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marcelofg55
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« Reply #128 on: September 19, 2016, 06:39:16 AM » |
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Nice work on the art, it's looking great!
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Aloft
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« Reply #129 on: September 20, 2016, 12:37:00 PM » |
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Made some changes, tweaked things around. I sort of like how violently fertile this one looks:
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Aloft
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« Reply #130 on: September 20, 2016, 12:47:33 PM » |
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BTW, did you guys like the translucent background on the item box on top left? A bunch of people kept bugging me to do that, for some reason...
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Dave_C
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« Reply #131 on: September 20, 2016, 03:55:16 PM » |
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I like the translucent box, though maybe it could be (very) slightly darker just so the items pop a little more.
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Aloft
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« Reply #132 on: September 20, 2016, 04:08:04 PM » |
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I like the translucent box, though maybe it could be (very) slightly darker just so the items pop a little more.
So you would prefer this? It is sort of a delicate balance; too dark, and it actually becomes less readable, since the dark edges all of the icons have would lose their contrast. Hard to say where the balance point is.
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Kyle Preston
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« Reply #133 on: September 21, 2016, 08:39:13 AM » |
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Yeah, I think that last pic has lost some contrast, the first translucent box is sexier imho Also, that water............that's some nice-looking H20!
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Aloft
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« Reply #134 on: September 22, 2016, 10:31:09 AM » |
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Yeah I think the paler one looks better too. Thanks!
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Aloft
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« Reply #135 on: September 22, 2016, 10:32:00 AM » |
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Some now tiles for a slightly different marshy environment:
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Aloft
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« Reply #137 on: September 22, 2016, 06:16:32 PM » |
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Some subtle changes... harsher borders for cliffs, sharper corners, and a handful of other changes:
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Eluardian
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« Reply #138 on: September 22, 2016, 06:41:03 PM » |
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Beautiful water. Makes me wanna jump right in.
Nice subtle updates, they help a lot.
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Aloft
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« Reply #139 on: September 24, 2016, 01:09:54 PM » |
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Ok, good deal more changes, if you can spot them. I was pretty disatisfied with how this scene was reading, so I spent a lot of time changing and polishing the assets which were causing the dissonance / poor reading:
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