Also, been a bit since we give a development update, but there is a pretty good reason!
We have been knee deep in the trenches this month getting the full production demo draft finished. It looks like public release for that may happen in the middle of next month.
Right now, we have our layout and floorplan finished, Graphic tiles in place, and tilesets done, collision done, rendering and texture loading optimizations done, Events scripting mostly finished, player, enemy, and boss animations and behaviors for this level finished.
Still left to complete before publishing the demo:
-Puzzles have been designed, and and their components have been scripted, but they must still be implemented and playtested
-A few fine Polish details for the boss encounter must be finished
-Minor revisions to the layout of the dungeon may be made if playtesting reveals issues in how the sequence is experienced
-Final passes on sound.
We hope to bring you the production demo very shortly!