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TIGSource ForumsCommunityDevLogsHungry Elly [A Game By Its Cover]
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ProgramGamer
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« on: July 03, 2016, 04:55:44 PM »

So, I started work on this game for the infamous A Game By Its Cover competition. I think it's pretty neat, because I picked a fake cart that looks really good and I'm inspired for this, so let's get to the game, shall we!

This is the fake famicase I chose:



And these are the sprites that I drew by hand for the game:





And here's a Youtube video to show off what I've done so far, which is basic platforming, sine wave breathing, in game colored sprites and RAVE PARTIES!





I plan on using food and knives as the primary gameplay mechanics for this. I have a few ideas in mind, which involve munching on stuff and slicing up giant octopuses, but I'll iron out the platforming first so that I can work off of something solid.
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ProgramGamer
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« Reply #1 on: July 10, 2016, 04:54:41 PM »





Running animations are in Smiley
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alvarop
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« Reply #2 on: July 10, 2016, 04:56:58 PM »

The idle stretching animation is really weird atm, you may need to actually animate it  Addicted
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ProgramGamer
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« Reply #3 on: July 10, 2016, 05:05:07 PM »

The idle stretching animation is really weird atm, you may need to actually animate it  Addicted

You're right, and I will wait until the very last minute to do it Smiley
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jmas
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« Reply #4 on: July 11, 2016, 05:08:39 AM »

I really love the art style!! Also I agree with alvarop. Can't wait to see it animated!!!!
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brantkings
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« Reply #5 on: July 11, 2016, 08:01:43 AM »

Quote
You're right, and I will wait until the very last minute to do it Smiley

You should do that! But the idle animation is weird because it is so looong, I guess. Maybe speeding it up and stretching it less would help.
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ProgramGamer
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« Reply #6 on: July 11, 2016, 08:18:47 AM »

Actually, I figured out why it looks so weird. The animation spends most of it's time in the two most extreme positions of stretching (tall&skinny and wide&short) when it should actually mostly spend time in the normal proportions and the wide&short one. I've fixed this and it will show in a future video where I hopefully show off some attack animations with enemies!
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ProgramGamer
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« Reply #7 on: August 01, 2016, 09:35:17 AM »

This was for a contest and I missed the deadline so I'm cancelling this game in favor of my other project, Rose bot.
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