A trailer for your game feels dirty? Sharing gifs and screenshots on social media is sleazy? Talking to journalists in interviews and on podcasts is unwanted? Showing your game at a conference/convention/trade show is manipulative?
Well, no, if you put it that way. It's hard to explain.
The trailer itself doesn't feel sleazy, I guess it's the idea of shoving all the good things forward and hiding any shortcomings under the carpet. It feels dishonest. Marketing is often based on the use of superlatives "this is the best" (you hear this one so much, which one is the best if everything is the best?) and how spectacular everything is. It feels odd considering game who turn out to be abysmal use this type of strategy.
Sharing things on social media doesn't feel wrong but it's the "hey, hey, look at me" incentive which bothers me to some extent. It bothers me when other people do it too. I'm a low-key kind of person so this is against my nature.
An interview is not sleazy as long as it's not purely aimed at promotion. I like honest interviews who ask questions to learn as opposed to questions to promote.
As for showing your game at a show, that's fine.
Maybe this makes you understand where I'm coming from (or maybe not). I do think there's a form of manipulation involved in marketing however. I've had lengthy conversations with people in that field and every single detail is carefully studied to elicit a subconscious response from the consumer. That's generally not a good thing for most people but maybe it's unavoidable for product promotion.
No, it's more like these are extroverted things, which when seen through the lens of introversion can feel these ways at times (source: my life)
Yes, pretty much.
I'd rather just make and playtest my games instead of spending time marketing them but it's a necessary evil. Where this fits into Quality Control on Steam.. if you have sufficient green light voters, you could churn out a shitty game every week (from a different virtual Studio, even) and flood Steam with your crap. A number of mobile studios do this on Android & Apple (it's even worse than Steam on Apple at least because Apple picks the games with churn&burn monetization that earns them the most $).
Yes, I feel the same way.