Hey guys, Last months -December and January- I've been to Santander with my family, I've completed an important deadline at work, I've participated in the GGJ17 and I've pushed forward a tabletop game I have been working on.
But of course, I've also been working on RPG Duels! This is the current progress since December 1.
Range system- Weapons & characters are now drawn independently of each other. (This allows easily combining different armors & weapons).
- Upgraded the collision system to actually work based on the weapon and armor sprites. (This allows for more exact interactions between duelists)
- Remade the logic for the "Running attack" and the "Backstep attack" to work more like a dodge+attack combo rather than a sliding attack.
Stamina System- Created and integrated the stamina atribute in the game logic. This includes the following parameters:
"Active Stamina Regeneration" works while you rest. As it is percentual %, the more stamina you have, the faster it recovers. Thus it can be enhanced by investing points into the Stamina stat.
"Pasive Stamina Regeneration" works all the time. It can be obtained with magic items. Example: A "Magic Shield" with +0.16 Sta Reg./s
"Stamina requirement". You need enough stamina to execute a certain swing with a certain weapon, or else you won't be able to attack.
- Included a Stamina bar display.
- I applied this for the light attack, and I am happy with the results, so I will start applying it on the rest of movements. Here is a Gif of the stamina system working on the light attack.
"Stamina system in action"
"Pasive Stamina Regen"
Character concept artI wanted to show the first concept art of the game during this update. If you have been following the thread, you know I have been working with a friend for the concept art of RPG Duels in the little, narrow time windows we could manage to align between our schedules.
-- Wait, why aren't there any images bellow when I scroll down? Isn't this supposed to be the concept art section of the post? Where is the concept art?
-- Yeah well... we are not going to publish this concept art.
-- Omg why?!
-- Dont panic.
At least for the moment, my friend doesn't have enough time to make the concept art for the game. I mean, he sent me a sketch and it blew my mind, quite more detailed than the knight, but even though it was more than enough for me, he wants to finish it when he actually has the time to offer the usual amount of quality of his work.
I was sad for a second, but then I reallized it totally makes sense.
And hell it a good chance to move things forward!
It is time to start looking for an actually available artist, so I have been looking for an astonishingly good pixel artist to achieve the aesthetics I'm looking for:
I first asked Zedotagger (
http://zedotagger.deviantart.com/art/Alrothia-Oni-588157951).
Who's work is amazing (I'm sure many of you know it already), but unfortunately is busy creating another game.
Then last week at the GGJ17 in Sevilla I met my friend Enrique Cabeza from "The Game Kitchen" (The guys behind "The Last Door", who are currently developing a kick-ass looking dark themed metroidvania game called "Blasphemous"), and he suggested me trying my luck with a super awesome pixel artist known as Ahruon.
So I have contacted Ahruon for a comission.
http://ahruon.tumblr.com/I know he's posting mind-blowing pixel art every day, so it is obvious he's super busy, but how awesome would be if he took this comission!
Current Roadmap# Finish applying the Stamina logic to the rest of movements (including stagger while blocking out of stamina).
# Enable walking while shield's up.
# Work on the actual aesthetics of the game (Background, Knight sprites, Animations, VFX, SFX, Music).
# Other less imminent tasks:
- Upload a dev. build to itch.io ready for two gamepads and/or keyboard with the new beahviours.
- Thoroughly debug the game as there are weird things keep happening from time to time.
So that's it all for the moment guys. I will keep working on this fronts, in the meantime have fun, play Nioh, play For Honor, play everything so when RPG Duels demo is ready you are back all bloodthirsty.
Until next post!