FoldedPixels
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« on: July 11, 2016, 10:08:19 AM » |
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Blip: A Binary Journey Blip is a piece of software whose goal is to remove pieces of damaged and malicious software ruining what used to be an orderly computer system. However, before tackling the main adversary located within the system's core, Blip needs to take on lesser pieces of malware throughout the computer. The player can choose to explore various parts of the machine (RAM, peripherals, etc., presented as separate environments) in detail, or use shortcuts (and skill) and skip most of the content. The basic gameplay should revolve around navigating the world, defeating the minor enemies and unlocking access to components further away. At the end of every major area the player will have to confront a boss. Features: - Multiple explorable environments
- Puzzle and platforming elements
- Various enemy types
- Varied boss fights
The project is quite big in scope and will probably take a while to complete, but it's moving along quite nicely. Some gameplay screen captures: And here are some prototype graphics: The style will be kept simple and monochromatic.
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« Last Edit: August 05, 2017, 12:49:25 PM by FoldedPixels »
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FoldedPixels
Level 1
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« Reply #1 on: August 14, 2016, 03:53:49 AM » |
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1. Added an enemy which automatically avoids falls. 2. Added a lift beam.
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bdsowers
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« Reply #2 on: August 14, 2016, 09:42:12 AM » |
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I'm always a little jealous of people who can make good 2-color art. It seems so easy on the surface, but every time I try it ends up looking... just as bad as all the other art I make. So good job. Looking forward to seeing where this goes.
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FoldedPixels
Level 1
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« Reply #3 on: August 16, 2016, 11:52:20 AM » |
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Thanks. I can say from experience that I had to make a lot of pixel (and non-pixel) art that didn't look right to me before I started outputting anything agreeable. As for updates, I've implemented spikes and explosion effects for the main character.
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marcelofg55
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« Reply #4 on: August 16, 2016, 04:21:32 PM » |
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I like the idea of the game, sounds original, I'm sure the GPU stage will be quite fun What engine are you using to develop it?
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Shirsh
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« Reply #6 on: August 16, 2016, 09:19:51 PM » |
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I like this guy who stand on the hill, on screenshot in first post, hope main character will get same quality/resolution
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FoldedPixels
Level 1
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« Reply #7 on: August 18, 2016, 12:13:08 PM » |
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Thanks for the replies everyone. I haven't started working on the designs for the GPU stage, but I do plan on having the different computer parts look like different environments. Thus far, I have been working on the basic level-building elements. I already have a save-state system in place (needs more work though). Pick-ups and cutscenes should be working soon as well. As an addition to the puzzle part, I have included holoplatforms that let you safely walk above obstacles. They can be customized to be activated remotely. Once I have the fundamental mechanics like these taken care of, I will start designing more, including new environments and enemies. What engine are you using to develop it? Godot.I like this guy who stand on the hill, on screenshot in first post, hope main character will get same quality/resolution I will tweak Blip's animations and sprite sheets a bit, but I plan on him looking unassuming so that whatever the player achieves feels more grand.
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freank
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« Reply #10 on: August 27, 2016, 11:47:08 PM » |
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nice work !
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My last game: Supporter of
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FoldedPixels
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« Reply #14 on: September 06, 2016, 10:50:26 AM » |
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I'm currently working on more graphics assets - first, more NPC sprites. I got some private messages - thank you for the interest. I will reply soon.
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Pixel Noise
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« Reply #16 on: September 07, 2016, 04:28:23 PM » |
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Really like the color palette and overall look. I feel like I might like to see a little more stylizing on the MC, but the NPCs you posted look cool.
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FoldedPixels
Level 1
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« Reply #17 on: September 08, 2016, 10:53:46 AM » |
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Thanks. I don't think I want Blip's design to change much, but I will add some shading so that the sprite looks more polished, like the NPCs. By the way, here's the next one:
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FoldedPixels
Level 1
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« Reply #18 on: September 09, 2016, 11:16:30 AM » |
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Part 4 of NPC design: I have started working on the second level. I have a general idea of the world's layout, but I will see what works the best in terms of removing too much tedious walking.
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