What a amazing week. We created our individual style, Luc created some sounds and a first look into the music, we got a level creator, some new blocks and we did some massive server work. This isn't a point here, but hey! It was massive and a lot of work
So let's turn around and take a look on this awesome new Image, showing some of the assets Matt created:
Isn't that sweet? Some of these things are quite obvious, such as the cannons, some aren't that obvious. Post your ideas what the "?"-Block could be"
So, why the hell are there two cannons? And one big spike, and three smaller ones?
Well, let me show you this gif from our "beautiful" testrange:
That's right! A cannon that split's up into three different balls! And since the user needs to see which cannon does what, we have two different types. One shoots normal cannonballs, the other shoots these spikey ones. Pretty nice!
For the next step, we got some Water. Remember as i said that I can't show you that feature, since it wasn't ready? Now it is!
The Water slows you down and only works in one direction, once you where in and out, you can't go back. So before you jump in, you should check out all other ways to get to the goal!
Can you spot the Button on the block above the water? It now can use a Engine!
The Engine produces, obviously, power. This power is sometimes needed to fire up a specific element - a Button for example.
Since this is very hard to show in a gif, take our word!
For the next Item you have to take our word too, but we will show you this in our next Blog!
We created a Platform that needs a specific weight to be activated. If you hop on it as a Player, the attached scale goes half full, so it's not enough weight.
If you now throw one of our weight-blocks on it, the scale goes up to 100% and activates whatever there is attached to. I'm very sad actually that we can't show this,
since it's amazingly beautiful an very well done by Shane.
The following enemy (aka. the stalker):
What should I say about this. It's in the title. So just take the gif and lets move on
And the last new feature: Boost-platform
This one is pretty simple as well, you move on to it and you gain speed. If you move over it a second time, you get back to normal speed. It's just a little bit, but enough to get crazy in small ways
That's it in case of feature, but we are not yet done with this post!
Because we created a small "Cinematic" (Overview) of the first level, you can watch it on our YouTube Channel:
We also got Twitter: https://twitter.com/tdkdevelopment
Stay tuned!
~ Daniel Könning