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TIGSource ForumsDeveloperAudioI wrote an BIG post: Freelance Game Audio: Getting Started and finding work.
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Author Topic: I wrote an BIG post: Freelance Game Audio: Getting Started and finding work.  (Read 663 times)
ashtonmorris
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« on: July 18, 2016, 07:28:19 AM »

I wrote a huge thing about getting started and finding work in game audio.

It's the type of article I was looking for when I started lurking on her years ago and I hope it helps someone out here out.

It talks about networking, setting up a site/portfolio, some guidlines, forums, cold calling, and a lot more.

http://www.ashtonmorris.com/freelance-game-audio-finding-work/

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Ashton Morris - Composer & Sound Designer

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zminusone
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« Reply #1 on: July 18, 2016, 08:07:06 AM »

Just read this & shared! Hand Thumbs Up Left

Thanks bud!
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Díoltas
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« Reply #2 on: July 18, 2016, 06:07:54 PM »

Ok but here's something that none of these articles never cover and I often find myself asking... When do you decide that your work is good enough to warrant being paid for it. For years I was constantly of the mindset that my work wasn't good enough to try to actually SELL and it really held me back. It's only the last year or so I've finally put myself out there (and actually had some people pay for my music!) and it was mostly down to my attitude of "What's the worst that can happen?" "Life's too short," and, my favourite, "Ah sure fuck it" Smiley. I would love to see some successful musicians' take on this.
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FelixArifin
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« Reply #3 on: July 19, 2016, 03:32:27 AM »

Ok but here's something that none of these articles never cover and I often find myself asking... When do you decide that your work is good enough to warrant being paid for it.
Honestly that's up to you and how comfortable you are in doing so! Even when I first started out, I asked for remuneration, though I made sure that the amount I charged was in line with my skill levels at the time. It's all about being able to set your expectations appropriately, and charging appropriately for the experience you have as well. Ultimately it comes down to personal preference and comfortability.

-Felix
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MereMonkey
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« Reply #4 on: July 21, 2016, 05:52:55 AM »

Great article Ashton!
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