Cool thread idea~
What was the project(s), and what did you switch between:
A surreal art game I put out a couple years ago called The Lady. Unity3D -> Proprietary Engine
Why did you make the switch:
Unity3D makes simple things a bit complicated. The Component system creates many questions that need to be answered. Was starting to think it would be actually quicker to do it all from scratch.
Did you accomplish what you were trying to do:
More or less. Translating Spriter Pro's wonky and out of date psuedocode to Forth wasn't much fun and took a month out of our production schedule, so it turned out good not great.
Could you have completed the project with what you started with:
Yes, and it would have been multiplatform too, but I feel that it might have lacked a certain degree of hard-to-explain polish. The little things. I also wouldn't have learned so much about how game engines work.
How much time and effort did you leave behind:
Not sure what you mean here. How much I saved? Doesn't matter, the schedule was going to be the same either way. Whatever we could do within that timeframe was the measuring stick.
If you wanted to reuse time and effort from a previous project, What was that project:
N/A
Stretch goals postmortem:
N/A
And do you have any regrets:
Nope.