Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411487 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 12:00:59 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsJobsCollaborations[Rev-share] JRPG Inspired by Persona - Need Programmers, UI artists, animators
Pages: [1]
Print
Author Topic: [Rev-share] JRPG Inspired by Persona - Need Programmers, UI artists, animators  (Read 488 times)
pakkit
Level 0
*


View Profile
« on: July 21, 2016, 05:02:16 AM »

What is the game:

A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series.

The game will have different features like crafting, base building.For the battle system we're looking at an innovative, skill based turn based system based on the Grandia battle system. There will be multiple endings to the story depending on the players actions.

The game will be 20-30 hours long where we will use reused recycled assets similar to the way they're used in the Persona series. We will have dungeons, crafting and an NPC chat system, The game will be 3D with enemies and characters all modeled.

Some images of the current project progress are below.

http://i.imgur.com/EwpJgcH.jpg http://imgur.com/tryDfYj http://imgur.com/veT1w5O http://imgur.com/tQShJ1Q http://imgur.com/sz7Pn0j

More progress can be found on our IndieDB page.

We also have a prototype of the battle system in place using models of our own.

Currently the project consists of myself, 3 modelers, 1 animator, 2 other 2D artist, and no programmers.

We require motivated people to join who will work towards their objectives for at least a year. We will use Trello to assign tasks and Bitbucket/Source Tree to coordinate. We currently need a UI artist who can help with menus, gameplay UI etc. We also require animators who can rig and animate characters as well as creatures in Maya.

Programmers who can work and fulfill their duties in a specific period of time.

We are looking for talented creature concept artists. Along with texture artists who can do art in a cartoonish style.

Any revenue from a possible future Kickstarter or revenue will be shared amongst the team as a percentage share, so this won't be a paid position at present.

A link to our IndieDB page: http://www.indiedb.com/games/kindred-souls

Contact:

If you have interest in working with us you can email me at [email protected]
« Last Edit: October 08, 2016, 07:10:50 AM by pakkit » Logged
pakkit
Level 0
*


View Profile
« Reply #1 on: October 08, 2016, 07:08:06 AM »

Some new stuff we've finished doing recently: http://i.imgur.com/7WJqmTO.gifv http://i.imgur.com/LOhEqTD.gifv http://i.picpar.com/tPac.jpg http://i.picpar.com/uPac.jpg http://i.picpar.com/vPac.jpg http://i.picpar.com/wPac.jpg http://i.picpar.com/xPac.jpg http://i.picpar.com/yPac.jpg
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic