The lock-on button seems like a good idea but it doesn't seem to be really working right now. Whenever I press it after I've used it once, it just makes me go back to the gun position of when I used it the first time.
You're right, that is a bug I need to get rid of. Other than that, though, lockon does work fine - you have to place the gun in the angle you want to point to, and while holding the arrows press and hold down space, then you are free to walk and jump around with the gun locked.
Also, I suppose this might be intentional but there's only one height of jumping regardless of how long you hold down the button. This wasn't a big problem or anything but I usually like some jumping maneuverability in games where you have to dodge stuff.
That would definitely be a good feature - I'll see what I can do about incorpoating that. It's pretty hard to get the drop looking like a natural parabola with variable jump height, but I'll give it a go.
I personally don't see what's so different about it compared to Contra. It's basically the very same core gameplay.
In my opinion, the gameplay is faster in Contra. Contra has things like powerups and lives, meaning you can continue from where you died, but if you die too much it's game over. In DDDEVASTATIONNN you cannot 'lose'. Because of this, I can put in much more challenging obstacles, and the player is more free to explore all his options when playing.
I felt that the bosses were unbalanced. The first one was pretty challenging, but the second and third were awfully easy in comparison, which doesn't seem to make sense.
You're right about the bosses. I had another file where the later bosses were harder, but I lost it
I guess I'll give the first guy a bit less HP, as well.
The underground worms at first seemed unfair, but then I figured out I could use the missiles to track them. That, however, slowed the game's pace, forcing me to be more careful.
You can hear them when you're close to them, and the screen shakes, and like you said, you can use missiles to track them. I spent quite a while trying to take the cheapness out of those worms, but I have seen a lot of people struggling on them, so I might make them pop out a little earlier so you have time to react. Actually, I think I need to make the 'normal' difficulty quite a bit easier overall.
EDIT 2: Well, I guess I failed to notice the lock gun position button. Tongue I'll try again using it. Maybe the sun and clouds aren't that impossible after all. If the button works, as it seems Higgins had trouble with it.
I'm amazed you got up to the clouds at all without lockon!
Please try it again, on that computer with sound - I think sound adds a lot to the game.
Thanks heaps for your constructive criticism. I really appreciate it!