I'm trying to learn some Flash, so I'm making a game about a bear who fights monsters in the woods.
The game follows some standard platforming conventions, but it has a heavy focus on using objects found in the environment. There are rocks and logs and beehives and such scattered around that you use to defeat enemies.
I've been working on the game since the beginning of March, and so far I've created a basic platforming engine, implemented some weapons, and created some enemies. I only have one test level at the moment, but I'm planning on expanding it soon.
I'm going for a construction-paper-cutout type look for the visual style. I'm not sure it reads that way, but I'm happy with the visuals so far, especially considering that my visual design skills are pretty weak. I don't have any backgrounds yet, but they will probably be kind of minimalistic.
So far, working with Flash has been awesome. I didn't expect that it would be much different from C/SDL, pygame, or Gamemaker or whatever, but so far it seems like I'm able to get a lot more done in it in a much shorter time. Even considering that I've had to spend a lot of time hunting through the documentation, it's still way faster for me to build things with it.
I figured I would post status updates here. I don't have a good track record with finishing things, but hey, who knows?