Hey everyone,
I'm miro and I've been developing EL for about a year, alongside school and work. Now that school is finished I am trying to push the game a bit more, development and marketing wise - so I ended up posting here while trying to set up a webpage.
euclideanlands.com - probably doesnt wor for everyone, still didnt have time to do it properly
https://www.facebook.com/EuclideanLands - show me some fb love please it's so poor there
https://twitter.com/EuclideanLands - aand twitter
Player has now a long cloack for easy identification.
There are new mechanics like traps.
And sometimes turn limit.
some new levels, bigger and smaller(like this).
Enemies are more mystical.
aand im working on some rewards.
End of update here, below old gifs.
So the premise is rather easy - rotating cubes to flank your enemies, different enemy types etc.
I'm also trying to use graphic design, and texts as a level design, to tell the story or tutorial.
aaand fancy(i wish) graphic stuff
the game naturally features bosses with special enemies!
and some more gifs just because
and some funky error for the end
I'll probably post here some more later, show a website prototype, and hopefully a webGL demo!
Game is done in unity primarily for mobile, but lots of people have been asking for a pc version, so maybe... And vive could be really cool.
thanks for your time if you got this far!
m