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TIGSource ForumsCommunityDevLogsCGA style Roguelike
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Author Topic: CGA style Roguelike  (Read 2000 times)
coldrice
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« on: July 25, 2016, 11:26:23 PM »

The game has no name at the moment. Its a roguelike done in the CGA palette



In the game you play as a god who has been trapped in the body of a bird. He is trying to lure farmers to help him find a treasure that will turn him back



Your farmer will follow the bird until he dies, then you start over. You can find swords, armor, more health, and special utility items along the way. Everything is generated randomly!



The game is meant to be a mobile game, with a simple control scheme (where you touch the screen the bird goes, and thus the farmer).

The entire project is something I decided to work on during my lunch break at work, so it's been pieced together over the course of weeks 30 minutes at a time! I'm pretty proud of being able to create something with that kind of time constraint, but now I'm at a critical moment. Is the game worth continuing? I'm not 100% sure if I should keep going, or call it quits.

If you're interested in trying it out, you can play it here (WIN)

VERSION 1
https://www.dropbox.com/s/z3lbk6yz3p0zjc4/CGAGame1.zip?dl=0
VERSION 2 (latest)
https://www.dropbox.com/s/2v0zinna39u7bma/CGAgame2.zip?dl=0




PC controls:

Hold down left mouse button anywhere on screen. THe bird will fly to it, and thus your farmer.



This is obviously a bit barebones and VERY early in development, but let me know what you think! It'd be good to have some feedback to decide if I should go further or not.
« Last Edit: August 04, 2016, 02:25:45 PM by coldrice » Logged

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Superb Joe
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« Reply #1 on: July 26, 2016, 02:16:29 AM »

extremely good
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Superb Joe
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« Reply #2 on: July 26, 2016, 02:32:46 AM »

if i may suggest something having not actually pl,ayed your demo but just stared at the gifs and being a genius: a quick tap and release anywhere on the playfield to make the bird chirp to make the farmer perform context sensitive actions at his command. the style and central idea is fantastic but if you put more into the game it inevitably becomes more complicated and then a lack of interaction with systems outside of movement becomes a constraint.
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coldrice
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« Reply #3 on: July 26, 2016, 10:12:00 AM »

Not a bad idea at all! The goal is to keep things very simple and friendly, and that seems to fit into that.
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« Reply #4 on: July 26, 2016, 10:21:12 AM »

How weird that I was hating CGA back in the day, now it warms my hearth. Obviously not all CGA games were looking this good, downloading the demo now.
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« Reply #5 on: July 26, 2016, 10:40:06 AM »

Looks awesome! The animations are so expressive.
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coldrice
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« Reply #6 on: July 26, 2016, 12:42:10 PM »

Looks awesome! The animations are so expressive.

It's been really fun to work with the palette/rez. A lot more fun than I expected!
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coldrice
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« Reply #7 on: July 27, 2016, 01:51:29 PM »

Added some bunnies. They probably wont drop THIS much loot in the final game though

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coldrice
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« Reply #8 on: August 02, 2016, 03:34:06 PM »

Bats in the caves too!

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« Reply #9 on: August 02, 2016, 04:17:58 PM »

this is relevant to my interests
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coldrice
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« Reply #10 on: August 04, 2016, 02:26:03 PM »

New build of the game for people interested in testing https://www.dropbox.com/s/2v0zinna39u7bma/CGAgame2.zip?dl=0
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coldrice
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« Reply #11 on: August 30, 2016, 02:17:42 PM »

Was on a little cga hiatus while I finished up a patch for a previous project. Did some heart containers today, likely the MOST valuable item you can find



here's the latest build to try it out

https://www.dropbox.com/s/yrgpwryfi92a8po/CGAgame3.zip?dl=0
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« Reply #12 on: September 08, 2016, 02:39:38 PM »

Added some archers. I messed something up :p



BUT don't worry, I fixed it! you can see them at higher levels in the new build below

https://www.dropbox.com/s/apay92mjp5bm9gm/CGA%20game%205.zip?dl=0
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