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TIGSource ForumsCommunityDevLogs[NEW DEVLOG] Rest in Jelly - The purest game design just needs 1 button
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Little Miracles Games
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« Reply #20 on: March 09, 2017, 10:30:32 AM »

This can't be named an update, but we wanted to share something with you.

Our musician, Matt Collins, has created a... I don't how to name this more than "a track", a weird one, but a great one too. We added some video tracks to it and uploaded to Youtube because it's awesome, that's why. Hope you enjoy it xD



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jambri
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« Reply #21 on: March 09, 2017, 01:15:09 PM »

I think the track is good but the buzzing effect ruins it a little. It almost comes off as if you're wearing a cheap pair of headphones and the speakers are blown. Loving the look of this project and I'm looking forward to playing it!
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Little Miracles Games
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« Reply #22 on: September 18, 2017, 08:49:42 AM »

It's been a long time since we shared our last update on the project, but we are in that stage were no new content is being made. We are adjusting levels, balancing gameplay, testing and creating UI elements and that kind of polishing tasks.

That left our artists with a relatively high amount of free time, and we thought it would be great to use it to make an animated teaser to explain the origins of some final bosses and the jelly rebellion, the starting point of the game's campaign. So the teaser makes a great opportunity to talk about that background story that you will find through the game scenarios, characters and enemies.





But enough talking, please take a look to Mutinies and Mutations, a Rest in Jelly Story.

We also opened the Rest in Jelly Steam Page to be able to wishlist the game and start getting some attention, please share :D
« Last Edit: September 18, 2017, 08:55:49 AM by Little Miracles Games » Logged

Little Miracles Games
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« Reply #23 on: September 19, 2017, 02:26:37 PM »

As a small studio creating its first title we did all the editing ourselves and sincerely, why investing the time to learn how to use a video editing tool when you can achieve the same in Unity3D and faster? And that’s what we did, we split the images the artist created into different sprites and used Unity to create this kind of animated concept video you’ve seen.


Scene composition of the Teaser in Unity3D

Apart from the animation, Unity3D gave us the possibility to add some visual effects to enhance the art, such as vignette, chromatic aberration, color correction lookup, and many more. Next you can see a comparison that shows how the scene changes before and after applying the effects.


After and Before applying effects in Unity3D to the scene

We’re not sure if it was the best way to proceed, maybe not the most professional one, but we’re pretty sure it was the optimal one in terms of efficiency, because we needed a lot more time to learn, or maybe hire another person to edit the video, but we couldn’t afford neither time or money.
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Little Miracles Games
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« Reply #24 on: April 19, 2018, 11:12:33 AM »


Hey all! It’s been more than two years since we decided to take a small video game jam project and turn it into a commercial game. First thing we did was setting a goal: the game development would last less than six months. Next thing we know, in the year 2018, is that we’re starting to see the light. And that’s good news: the game is almost, almost ready!

We want to share with you a small piece of thought after this time, so join us in one of our last devlogs before the game launches to read the four small personal learning outcomes (we’ll dub them Four Little Noble Truths for marketing purposes) that we’ve acquired through this emotional journey. You’ll find it here.

Number 4 will surprise you!

(And, since we’re at it, wishlist Rest in Jelly if you haven’t. You’ll like it.)

Oh, and be ready, because we’ll be coming with exciting news in the next few weeks!

With love,
Little Miracles Games
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