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TIGSource ForumsCommunityDevLogsThe Italianeer: A Spicy 2D Beat 'em Up!
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Author Topic: The Italianeer: A Spicy 2D Beat 'em Up!  (Read 7734 times)
Frogs_Milk
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« on: July 28, 2016, 05:34:07 PM »

Heyo Everyone!
Haven't been on Tig in bit.
The game is shaping up, though you wouldn't be able to tell by this thread lulz.
Here's our first trailer.







See ya at GCD and PAX 18 (Booth No. 23093)
Cheers!
« Last Edit: February 27, 2018, 04:03:14 PM by Frogs_Milk » Logged

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« Reply #1 on: July 28, 2016, 08:36:02 PM »

Looks cool. Would love to see it in action.
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« Reply #2 on: July 29, 2016, 12:24:12 AM »

The graphics look good, remember me of old adventure games like Day of the Tentacle.
Drop me a note if you need an Italian proofreader!
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« Reply #3 on: July 29, 2016, 05:58:55 AM »

So will this be a beat em up in the style of Final Fight, or Turtles in Time, where you just walk to the right and beat up whatever comes your way, or will there be options as to which way to go, backtracking, other places to explore, etc - like River City Ransom or the more recent-ish Scott Pilgrim game?
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« Reply #4 on: August 01, 2016, 10:38:58 AM »

So will this be a beat em up in the style of Final Fight, or Turtles in Time, where you just walk to the right and beat up whatever comes your way, or will there be options as to which way to go, backtracking, other places to explore, etc - like River City Ransom or the more recent-ish Scott Pilgrim game?

Heya, thanks for showing interest. Because of the nature of our story, it makes the most sense for the Italianeer to assume a linear style of gameplay. We'd consider a more open game mode upon completing the core game.

Thanks!
-FrogsMilk
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« Reply #5 on: August 01, 2016, 05:12:18 PM »

First Animation Update!
Say "hello" to our little friends!

Luciano
Our Main Hero, controlling nice. More advanced move sets to follow...


Uncle Raphael'otonio
Luciano's Uncle. With great amnesia comes great "Fawgettin' about it." He’s always got his nephew’s back; unless he's otherwise preoccupied scheming plots or plotting schemes.


Terry the SlingTot
Taking the fall, as half of the Italianeer's first Miniboss.


Bella the SlingTot
The more graceful half of the SlingTot Twins.
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« Reply #6 on: August 08, 2016, 04:42:25 PM »

And here's a sample clip of tunes for Luciano to bop and brawl to.
Have a listen and let us know what you think.
https://soundcloud.com/user-925763293/the-italianeer-soundtrack-sneak-peek-1

Here's Luciano enjoying some floor artichoke.
Eat your roughage.


Here's our initial pass at enemy AI. Background is a work in progress.
Donnie, a bully on the block has the AI to chase and attack Luciano. Thankfully hitboxes are off.


*edit-typo
« Last Edit: August 09, 2016, 09:13:45 AM by Frogs_Milk » Logged

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« Reply #7 on: August 09, 2016, 06:08:40 AM »

Are you guys doing the music yourselves? I was going to suggest, since there's such a heavy Italian influence, that you try to use some Italian Polkas, etc as source material. The opening track sort of evokes that!
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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« Reply #8 on: August 09, 2016, 09:28:34 AM »

Are you guys doing the music yourselves? I was going to suggest, since there's such a heavy Italian influence, that you try to use some Italian Polkas, etc as source material. The opening track sort of evokes that!

Hey,
We are composing and mixing all of our music in house. Our art designer is a broadcast music producer as well.
We'll be squeezing in all sorts of polka/tarantella in the game! Thanks for weighing in!   Toast Right
-Frogsmilk
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« Reply #9 on: August 23, 2016, 05:21:26 PM »

Aaaaand... we're back!

Luciano returns with a vengeance.

Mama Mia said knock you out!
KO cycle and programming. Work in progress.


The art of "Kung Food." The Acrid Artichoke
Smell Hath no Fury!


https://soundcloud.com/user-925763293/the-italianeer-soundtrack-sneek-peak-2
^^ Here's a sneak peek of another Italianeer track.^^
Let us know what you think.

Here's a concept of our level design.
Sidewalk and street are temp. The building is Work in Progress.
Bonus: Luciano's updated dash animation.
Feedback welcome!
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« Reply #10 on: August 24, 2016, 06:17:41 AM »

The tracks sound good!
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 https://soundcloud.com/pixel-noise
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 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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« Reply #11 on: August 24, 2016, 10:18:33 AM »

Luciano had a little too much zest in his ziti to fully show off the new dash animation.


He heard Materina's dinner bell.
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« Reply #12 on: August 24, 2016, 10:53:52 AM »

The tracks sound good!

Thanks, we think it sounds pretty cool too. Toast Right
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« Reply #13 on: August 24, 2016, 11:04:37 AM »

Somehow this takes me back to little fighter 2 lol.. anyways looks good!
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« Reply #14 on: August 24, 2016, 12:12:53 PM »

Somehow this takes me back to little fighter 2 lol.. anyways looks good!

Thanks! Never heard of Little Fighter 2 before. Thanks for sharing that.
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« Reply #15 on: August 30, 2016, 05:01:34 PM »

Hey All!

Major update to sprites and animations coming late next week.



Here's a  quick teaser of Luciano's updated idle cycle.
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« Reply #16 on: September 10, 2016, 09:53:54 AM »

Heya Guys!

It's been a hot minute.
But we're back for Screen Shot Saturday with an even hotter update.

Fresh sets of sprites for our favorite Italianeer!
Newer and more fluid cycles for Luciano.
Lookin sharp Luc!


Combat Update!
Baddies telegraph attacks now.
Luciano can read their movements and teach 'em how to brawl proper.
Bob 'n weave, Luciano!


Puttin' yer dukes up for family supper is important. Puttin' yer dukes up in the correct direction: Even more important.
Look alive Luciano! Guarding is now directional!


Get the advantage on an ambush!
Time an dodge step through enemy attacks from behind.


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« Reply #17 on: September 19, 2016, 11:43:59 AM »

Hello TigBoys n TigGals!
Back to work after a nice weekend. Currently listening to Devin Townsend Project: Z2.

We've got some snapshots of our new level designs to share.

Luciano is on a urgent, time sensitive mission!  So, Lurcher's Taxi service is out of the question.


Luciano has a high threshold for Pane.


Taco 'bout a craving for TexMex!


Would appreciate feedback on the direction of level design.
Thanks!
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« Reply #18 on: September 19, 2016, 11:53:27 AM »

 Gomez looking good! xD i like the how the baddies turn pink when they die. Can you go inside the Taco place?
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« Reply #19 on: September 19, 2016, 01:37:13 PM »

Regarding entering Taco & Co.

There are going to be key venues and buildings you can enter. But Taco & Co. is going to be more of a enemy source/spawner. These enemy spawners would proc an audio cue (Door creak open/ Door chime) then, generate a combat ready baddie.  Beer!

Thanks for the compliments on the aesthetics!
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