We just finished our last game
Miaou Moon and after weeks on emailing tons of Websites there is not much more to do than waiting for the Greenlight.
[EDIT]The project was too big to chew in one time. So we developed another game:
Paper Dungeons Crawler.
Now that the game is release, it's time to come back hard on this one.
All my images on my previous post have been lost in our server but keep posted for new screenshots and progress
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So its time to take some distance and think to our next game to clear my mind.
The project is much more ambitious and I wish to be serious about this devlog and share my struggles in creation from the start and post regulary any improvements.
There is not much to show from the moment beside my first attempt on a Logo, I wish to go for an old school AD&D Scenarii look.
All the gameplay elements are already written on pen & paper with some first level design, UI ideas plus some Excel sheets for the stats, leveling and damage calculations.
How do you start a new project, are you going straight for a first mockup with what you have in mind or spend some extensive time on paper until everything is ready?
ABOUT THE GAME:The goal is to mix a classic dungeon delver experience close to Dungeon Master with a real 3D Cooperative FPS like Left for Dead. The 3D style will be low poly (but not too low) I am aiming for a Torchlight 3dStyle, or Orcs must die but in a very dark setting. Carrying a torch at start will be a must.
The game take place in the world that we created with our first game
Paper Dungeons in the realm of Cyndaria. Goram an ancient Wizard King and now powerfull Lich is trying to get back his phylactery the only thing that can kill him, laying on the last level of a deep dungeon protected from any Undead intrusion. So Gorum is riping the soul of every travellers at the dungeon proximity forcing them to go in here to bring back the phylactery for him.
To start the game the soul of the player enter the first Crypt and take possession of one the statues of the ancients heroes to Ressurect or Reincarnate him.
GAMEPLAY:The game is playable solo but anyone can rejoin the party at any moment for a total of 5 players maximum. The game will increase the dungeon difficulty accordingly. Inspired by the Dead Island system a high level player can join but will see the monsters adapted at his level.
To enhance the cooperative aspect any class will get a bunch of utility Spells or Skills but the players have to choose wich one they can quickcast in game. And they have to rest if they want to change them. The game will use a Draw Spells on Screen system inspired by Ark Fatalis.
The SKILLS/SPELLS are independents of the player level, you must use them to raise their levels.
Another big aspect of the game, the level elements are constructed with tiles so some block can be pushed, destroyed of teleported to change the level architecture and find some new ways to complete the dungeon.
The levels are not randomly generated but handily crafted with 3 variations, so everytime you start a new game you will face a different version of the world. A system inspired by Risk of Rain.
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Its time for me to get my hand dirty and craft the first assets for a quick mockup. I keep you posted with some pictures soon.
Give me your thoughts.
Thanks.
Stephane valverde - Agent Mega