
Wow, what a weekend! BitSummit was incredible. Going into this, I really thought Pan Galactic Railway wouldn't appeal to anyone but a very niche audience, but it turns out this thing has way broader appeal than I realized. Granted, the people who attend this event are already expecting weirder experiences, but we had players from kids to older folks, different genders and nationalities, all sorts of people who had very good things to say about the game. There were people who got VERY into the game, losing all track of time. One person told us, "I could have played this all day," which was the highest compliment I could have hoped for.
The response to the art was so nice. We even got nominated for the Visual Excellence Award! I was so honored to be considered in the same category as Chuchel by Amanita Design, who are long-time heroes of mine.

We've got a
really nice write-up in Destructoid today that sums up the game nicely: "It's a ridiculous premise that's easy to get into." Exactly what I was going for.
SO, what now? Well, we got a LOT of positive feedback, so it's encouraging to know there's an audience for this game and now I know better what aspects to lean into as I build it out. Likewise, all the critical feedback we recieved is completely actionable, so I've got a clear roadmap for smoothing out pain points, making things more accessible, and creating more of the content that people enjoyed.
As always, thank you for your support! BitSummit was a huge confidence boost, but your kind comments have really helped keep me going to get to this point. I'll keep you updated as we navigate this weird, uncharted space.