Hi all
I am working on the environment assets style/rendering of my game but i would like to don't mess with the overall aesthetic i've done in my game Pharamkon (
tigsource post with demo).
This screenshot shows the last appearance of my game (in-game) : (click for bigger view)
I would like to have feedbacks about the aesthetic consistency / harmony on my game. That is my major priority.
I am 100% sure that any aesthtic can work if it fills correctly its duty of showing a game's identity.
Ugly or beautiful, simple or complex, it doesn't matter if there is harmony and consistency.
To help you understand my aesthetic choices :We can divide the gaame windows in 2 parts UP & DOWN :
- DOWN : represents equipments constructed to be effective. It is made by industries (almost military) working on means of defences against elemental beasts infesting territory.
- UP : represents elemental beasts in nature (but this place isn't their natural habitats and these beasts are abnormal species). These beasts are a threat.
NOTE : i know that this big empty area at the top-right isn't great but i prefer to find the right way to represent environnement objects (like the bir rock at top-left) be starting to produce more for nothing. Making art became so stressful to me so i try to don't work for nothing.